Map by: Psh
The Basics: After all the carnage that happened at the oil yard days earlier, 4 Task Force soldiers are sent in to investigate some unknown liquid within pipes of the yard. As soon as they get there, they realize something is wrong. The whole oil yard is empty despite a battle that took place just a few days earlier. Suddenly a noise from behind them startles the soldiers. A whole army of dead men rise. But these men aren't just dead, they are undead...
Pros: This map has provided some of the most fun I have had playing zombies. That said, there are better maps out there, but this map isn't supposed to be complex and have massive easter eggs. When you start up the map, there is a very cool looking main menu screen similar to the one in MW2. The map is very easy, and there are no doors to buy, but in a map as small as Rust, there can't really be doors. The map looks is exactly like it did in MW2, and the round end music was the level up music in MW2 which was pretty cool. The map features lots of MW2 weapons which were very fun to use in zombies. If you are looking for an even EASIER version of this map, there is a fun mode that increases the speed of the map and the points you get. There is also a nightmare mode, for those who want a bit more of a challenge.
Cons: The map does have some downsides to it. It can get very boring at times, and once you have played it once there is no real need to come back to it. There are no wall weapons on the map having the player relying on the mystery box. There are a couple places on the map where the zombies will run away from you and sometimes get stuck on the fence. But all this being said, there aren't too many cons with this map in my opinion.
Conclusion: Really great map to play when you have got nothing to do or are new to zombies. Despite a couple of bugs, this map did provide a good experience. I suggest trying it out!
Detail:
9/10Custom Content:
6/10Fun Scale:
10/10Replayability:
5/10Score: 30/40
Download Link: http://ugx-mods.com/forum/index.php/topic,11458.0.html