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Help with script file not found error

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Created 6 years ago
by CoalTrain22
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When I link my map and don't parse my map's gsc and csc in my zone file it will show this Script file not found:'scripts/zm/zm_christmas_is_here.gsc'. But if I do parse it will show this ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_christmas_is_here.gsc' So I can't play or test my map because of this, and yes I have verified my game files multiple times so it's not that.
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Location: gbMilton Keynes
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
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Lol this was hilarious

“When I don’t include my MAIN MAP scripts in my map - I get a error saying my MAIN MAP scripts are missing

Wow...

They have to be included

And it’s storing when included coz you have a #using line in it for another script and THAT script isn’t in your zone
Last Edit: June 03, 2018, 04:06:12 am by Harry Bo21
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Can you tell me if anything is wrong with my zone file >class,zm_mod_level
>group,modtools
include,t4_weapons
include,t6_weapons
include,t7_weapons
include,harrybo21_soul_chests
include,hb21_perks
include,hb21_mystery_boxes

scriptparsetree,scripts/zm/zm_christmas_is_here.gsc;
scriptparsetree,scripts/zm/zm_christmas_is_here.csc;
scriptparsetree,scripts/zm/zm_usermap.gsc

xmodel,skybox_default_night
material,luts_t7_default

scriptparsetree,scripts\lilrobot\_inspectable_weapons.gsc

//AGC's Black Ops 2 Powerup Shaders
image,specialty_giant_killjoy_zombies
image,specialty_giant_2x_zombies
image,specialty_giant_firesale_zombies
image,t7_hud_zm_powerup_giant_deathmachine

// BSP
col_map,maps/zm/zm_christmas_is_here.d3dbsp
gfx_map,maps/zm/zm_christmas_is_here.d3dbsp

// Audio
sound,zm_christmas_is_here

stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv //This may be optional, check in your zone if this is present and thanks for replying to me.
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I didn't have the ; before I added that on accident so I have removed that  so that isn't why
scriptparsetree,scripts/zm/zm_christmas_is_here.gsc;
scriptparsetree,scripts/zm/zm_christmas_is_here.csc;
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Ok nvm I fixed it if you can could you lock this thread thanks.

 
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