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HELP PLEASE!!! ERROR: MAX_WINDINGS_PER_CONCAVE_GROUP

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Created 7 years ago
by Coxinator115
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when im trying to compile and link my custom zm map im getting this error:

Code Snippet
Plaintext
F:/steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.826 sec

gdtDB: successfully updated database.

F:/steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom F:/steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gunsmith.map F:/steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gunsmith.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2590626
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
F:\steam\steamapps\common\Call of Duty Black Ops III\share\devraw
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\raw
F:\steam\steamapps\common\Call of Duty Black Ops III\share\raw
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\main
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\main
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\players
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file F:/steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gunsmith.map
Layer '000_Global/No Comp' ignored

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

writing F:/steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gunsmith.d3dprt


finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...


finding sun shadow casters...

splitting large windings...
merging into concave windings...

ERROR:
 MAX_WINDINGS_PER_CONCAVE_GROUP (32768) exceeded
Try -blocksize 0.

please help me i dont know how to fix it?

its only happening at this map..?

help would be appreciated  :D
Last Edit: February 19, 2017, 02:46:49 pm by Sidzzz
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Try -blocksize 0
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How do u set blocksize 0?
 :D
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Location: caCanada, Eh
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In the commands box
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Location: nl
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where can i find the command box??
im new with the program but am excited to work with it!!

:d
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Location: caCanada, Eh
Date Registered: 24 November 2016
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Right where you compile the map

 
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