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Messages - Coxinator115

yes rename the file to v1 v2 v3 v4 v5 everytime you update the map, that way you know what file is corrupt in the end instead of losing all progress in 1 file if saved over by accident.

I have the same problem.. but is there a way so you can fix it and play your map with those changes you made?

Greetings from the netherlandss  :D
7 years ago
Call of duty 2 toujane map

I did bo3 multi, but it is a bad thing for my companion to be able to continue, so i share with you  :'(

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dude this is awesome!!!
7 years ago
where can i find the command box??
im new with the program but am excited to work with it!!

:d
7 years ago
you need to replace ''WPN_RELOAD_PLR'' with: ''UIN_MOD''

I had this problem myself and fixed it by doing this

:D
7 years ago
How do u set blocksize 0?
 :D
7 years ago
I would really really like some of these weapons in my custom zm map
Its still a work in progress  :D i tried to contact you on steam but for some reason
It doesnt work..
here is my email: [email protected]
Can you contact me from that or could you send a link so i can contact you?

Your content is amazing and i will credit you in my map  ;)

Thanks,

7 years ago
this is the error i get.. i have imported weapons in my custom map but there is no gun sound at all,

help me please!

ps i already changed from , to .  :D


Code Snippet
Plaintext
return 2001000
^1ERROR: unable to load file 'sound/zone//zm_testmap.english.alias.sz'
  csv:zone_source/loc/zm_testmap.zone
^1ERROR: sound aliases failed to load
  csv:zone_source/loc/zm_testmap.zone
^3Waited 2.45 seconds to finish touching date time stamps on cache files.
7 years ago
when im trying to compile and link my custom zm map im getting this error:

Code Snippet
Plaintext
F:/steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.826 sec

gdtDB: successfully updated database.

F:/steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom F:/steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gunsmith.map F:/steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gunsmith.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2590626
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
F:\steam\steamapps\common\Call of Duty Black Ops III\share\devraw
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\raw
F:\steam\steamapps\common\Call of Duty Black Ops III\share\raw
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
F:\steam\steamapps\common\Call of Duty Black Ops III\bin\main
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\main
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\players
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
F:/steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file F:/steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gunsmith.map
Layer '000_Global/No Comp' ignored

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

writing F:/steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gunsmith.d3dprt


finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...


finding sun shadow casters...

splitting large windings...
merging into concave windings...

ERROR:
 MAX_WINDINGS_PER_CONCAVE_GROUP (32768) exceeded
Try -blocksize 0.

please help me i dont know how to fix it?

its only happening at this map..?

help would be appreciated  :D
7 years ago
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