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Zombies won't move in certain zone

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Created 9 years ago
by AustinL_MVP
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I am setting up the final zone of my map and the zombies that spawn in that zone wont move. They spawn but will never move and if I get close they don't attack me. I have had other zombies from different zones walk into that zone and they move around just fine. All the path nodes are connected good but zombies that spawn in this zone won't walk.
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I'm thinking you have an issue with your windows, or pathnodes surely. I found that after I fixed the path nodes it worked fine. Maybe you have a scriptnoteworthy findflesh on risers that spawn outside of windows, because usually when I do that, they are stuck behind the window.

New to modding but I'd figure I'd try and help.
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I had this problem before and i have fixed it!

Here's what i did
for the zombie spawner:
Actor>Axis>zombie_ger_ber_sshonor (K= Key) (V= Value)
For the Keys and Values put this
K= Script_string V= riser
-----------------------------
K= targetname
V= zone_name_spawners (Example: zone_room_spawners)
--------------------------------------------------------------------
K= Script_noteworthy
V= zombie_spawner
------------------------
K= count
V= 9999
------------------------
K= script_forcespawn
V= 1
------------------------
K= spawnflags
V= 3
-------------------------  *Make Sure to press enter for each KVP you put*


For a Riser
Place a script_struct in your zone and put these KVPS for the struct
(Script>Struct) *The struct needs to be half way in the ground*
*The floor needs to be something like outside ground (Example: Grass, dirt,sand,and etc)

K= script_noteworthy
V= find_flesh
----------------------
K= targetname
V= zone_name_spawners_rise

and you're Done!


*Important*
Make sure you have a volume for your zone*
Right click in the 2d grid
info>volume

K=target
V= zone_name_spawners
---------------------------
K= targetname
V= zone_name




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Edit: Make sure all keys and values are all lower cased nothing capitalized even the first letter!

It should be like  this > script_struct  Not this > Script_struct

sorry about that!

 
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