UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

When I compile my map in script it says a bunch of stuff is missing!

broken avatar :(
Created 12 years ago
by TheGoldenSpyro
0 Members and 1 Guest are viewing this topic.
2,264 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 26 October 2014
Last active: 9 years ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
TheGoldenSpyro's Contact & Social Links
Guys I was watching a tutorial and did every thing he said but when I tried to compile level it said this  :alone:  Hope you guys no how to fix the problem thanks ahead of time  :derp:                                                                             
Code Snippet
Plaintext
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/main
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_27.iwd (60 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_26.iwd (522 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_25.iwd (139 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_24.iwd (502 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_23.iwd (3 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_22.iwd (529 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_21.iwd (13 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_20.iwd (69 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_19.iwd (52 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_18.iwd (51 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_17.iwd (42 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_16.iwd (44 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_15.iwd (145 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_14.iwd (655 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_13.iwd (400 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_12.iwd (453 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_11.iwd (366 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_10.iwd (549 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_09.iwd (413 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_08.iwd (484 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_07.iwd (755 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_06.iwd (537 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_05.iwd (569 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_04.iwd (711 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_03.iwd (743 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_02.iwd (694 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_01.iwd (350 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_00.iwd (808 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main_shared
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/raw
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/raw_shared
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/devraw
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/devraw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//players
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw_shared
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw06.iwd (1804 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw05.iwd (1246 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw04.iwd (363 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw03.iwd (28 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw02.iwd (3163 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw01.iwd (5164 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw00.iwd (4592 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/raw/english
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw/english

File Handles:
----------------------
27018 files in iwd files
Loading map file C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmap_source
azi_zombie_StoneHaven.map
writing C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warawmaps
azi_zombie_StoneHaven.d3dprt

finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 0 brush sides
elapsed time 0 seconds
Finished processing world entity

Writing C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warawmaps
azi_zombie_StoneHaven.d3dbsp
    3 seconds elapsed
----- FS_Startup -----
Current search path:
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/main
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_27.iwd (60 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_26.iwd (522 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_25.iwd (139 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_24.iwd (502 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_23.iwd (3 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_22.iwd (529 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_21.iwd (13 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_20.iwd (69 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_19.iwd (52 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_18.iwd (51 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_17.iwd (42 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_16.iwd (44 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_15.iwd (145 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_14.iwd (655 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_13.iwd (400 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_12.iwd (453 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_11.iwd (366 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_10.iwd (549 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_09.iwd (413 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_08.iwd (484 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_07.iwd (755 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_06.iwd (537 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_05.iwd (569 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_04.iwd (711 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_03.iwd (743 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_02.iwd (694 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_01.iwd (350 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainiw_00.iwd (808 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main_shared
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/raw
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/raw_shared
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/devraw
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/devraw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//players
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw_shared
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw06.iwd (1804 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw05.iwd (1246 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw04.iwd (363 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw03.iwd (28 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw02.iwd (3163 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw01.iwd (5164 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmainlocalized_english_iw00.iwd (4592 files)
C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warin/raw/english
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw/english

File Handles:
----------------------
27018 files in iwd files

using map radiosityScale 0.75


using map contrastGain 0.8

ERROR: xmodel 'zombie_vending_sleight' not found
failed to load misc_model 'zombie_vending_sleight'
ERROR: xmodel 'zombie_vending_jugg' not found
failed to load misc_model 'zombie_vending_jugg'
ERROR: xmodel 'zombie_vending_doubletap' not found
failed to load misc_model 'zombie_vending_doubletap'
ERROR: xmodel 'zombie_vending_revive' not found
failed to load misc_model 'zombie_vending_revive'
ERROR: xmodel 'zombie_power_lever' not found
failed to load misc_model 'zombie_power_lever'
Material 'mtl_zombie_power_lever' is missing
Material 'mtl_prop_bear' is missing
building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.                                                 
----------------------------------------
Getting radiosity color for each sample...
Finished in 0 seconds.                                                 
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.                                                 
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 0 seconds.                                                 
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.                                                 
----------------------------------------
Seeding sky light...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.                                                 
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.                                                 
----------------------------------------
Building final lightmaps...
Finished in 0 seconds.                                                 
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.                                                 
Light grid sample point file 'C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warawmaps
azi_zombie_StoneHaven.grid' not found.
Vis cache logfile 'C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warawmaps
azi_zombie_StoneHaven.vclog' not found; using static model origins only.
Using 2925 grid points from grid logfile 'C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warawmaps
azi_zombie_StoneHaven.grid_auto'.
Light grid sample point file 'C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warawmaps
azi_zombie_StoneHaven.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 0 seconds.                                                 
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...

Entire light compile finished in 2 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
ERROR: Pathnode (Path) at (-832 576 24) is in solid
ERROR: Pathnode (Path) at (-832 448 24) is in solid
ERROR: Pathnode (Path) at (-704 -192 24) is in solid
ERROR: Pathnode (Path) at (-576 -192 24) is in solid
ERROR: Pathnode (Path) at (-448 -192 24) is in solid
ERROR: Pathnode (Path) at (-320 -192 24) is in solid
Connecting paths: Start...
Connecting paths: 5%
Connecting paths: 10%
Connecting paths: 15%
Connecting paths: 20%
Connecting paths: 25%
Connecting paths: 30%
Connecting paths: 35%
Connecting paths: 40%
Connecting paths: 45%
Connecting paths: 50%
Connecting paths: 55%
Connecting paths: 60%
Connecting paths: 65%
Connecting paths: 70%
Connecting paths: 75%
Connecting paths: 80%
Connecting paths: 85%
Connecting paths: 90%
Connecting paths: 95%
Connecting paths: 100%
Connecting paths: Done
Building node vis: Start...
visnode: 5%
visnode: 10%
visnode: 15%
visnode: 20%
visnode: 25%
visnode: 30%
visnode: 35%
visnode: 40%
visnode: 45%
visnode: 50%
visnode: 55%
visnode: 60%
visnode: 65%
visnode: 70%
visnode: 75%
visnode: 80%
visnode: 85%
visnode: 90%
visnode: 95%
visnode: 100%
Building node vis: ...Done
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english -moddir nazi_zombie_StoneHaven nazi_zombie_StoneHaven
Fastfile 1 of 1, "nazi_zombie_StoneHaven": [ver. 387] process...
ERROR: Could not open '../zone_source/dlc3.csv'
ERROR: xmodel 'zombie_power_lever' not found
failed loading xmodel 'zombie_power_lever' for asset 'maps/nazi_zombie_stonehaven.d3dbsp' found in source file '../zone_source/nazi_zombie_StoneHaven.csv'
failed loading 'zombie_power_lever' of type 'xmodel' found in source file '../zone_source/nazi_zombie_StoneHaven.csv'
ERROR: physics preset '!Áa' not found
ERROR: physics preset 'bÍa' not found
ERROR: Couldn't find material 'mtl_zombie_wolf'
failed loading material 'mc/mtl_zombie_wolf' for asset 'zombie_wolf' found in source file '../raw/character/character_sp_zombie_dog.csv'
ERROR: Couldn't find material 'mtl_zombie_wolf_fur'
failed loading material 'mc/mtl_zombie_wolf_fur' for asset 'zombie_wolf' found in source file '../raw/character/character_sp_zombie_dog.csv'
ERROR: Couldn't find material 'mtl_zombie_wolf_clean'
failed loading material 'mc/mtl_zombie_wolf_clean' for asset 'zombie_wolf_variant_a' found in source file '../raw/character/character_sp_zombie_dog_black_fur.csv'
deleted 95 duplicate polys from 190 poly mesh (null)
deleted 82 duplicate polys from 164 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
ERROR: xmodel 'zombie_vending_sleight' not found
failed loading xmodel 'zombie_vending_sleight' for asset 'sp/fraggrenade' found in source file '../raw/aitype/zombie_dog.csv'
failed loading 'zombie_vending_sleight' of type 'xmodel' found in source file '../raw/aitype/zombie_dog.csv'
ERROR: xmodel 'zombie_vending_jugg' not found
failed loading xmodel 'zombie_vending_jugg' for asset 'sp/fraggrenade' found in source file '../raw/aitype/zombie_dog.csv'
failed loading 'zombie_vending_jugg' of type 'xmodel' found in source file '../raw/aitype/zombie_dog.csv'
ERROR: xmodel 'zombie_vending_doubletap' not found
failed loading xmodel 'zombie_vending_doubletap' for asset 'sp/fraggrenade' found in source file '../raw/aitype/zombie_dog.csv'
failed loading 'zombie_vending_doubletap' of type 'xmodel' found in source file '../raw/aitype/zombie_dog.csv'
ERROR: xmodel 'zombie_vending_revive' not found
failed loading xmodel 'zombie_vending_revive' for asset 'sp/fraggrenade' found in source file '../raw/aitype/zombie_dog.csv'
failed loading 'zombie_vending_revive' of type 'xmodel' found in source file '../raw/aitype/zombie_dog.csv'
ERROR: Couldn't find material 'mtl_zombie_power_lever'
failed loading material 'mc/mtl_zombie_power_lever' for asset 'sp/fraggrenade' found in source file '../raw/aitype/zombie_dog.csv'
ERROR: Couldn't find material 'mtl_prop_bear'
failed loading material 'mc/mtl_prop_bear' for asset 'sp/fraggrenade' found in source file '../raw/aitype/zombie_dog.csv'
Priming water: ... finished
bad static model 'zombie_power_lever' at (-366 142 20)
ERROR: alias step_run_plr_default in character.csv had zero variants
ERROR: alias step_run_plr_bark in character.csv had zero variants
ERROR: alias step_run_plr_brick in character.csv had zero variants
ERROR: alias step_run_plr_carpet in character.csv had zero variants
ERROR: alias step_run_plr_cloth in character.csv had zero variants
ERROR: alias step_run_plr_concrete in character.csv had zero variants
ERROR: alias step_run_plr_dirt in character.csv had zero variants
ERROR: alias step_run_plr_foliage in character.csv had zero variants
ERROR: alias step_run_plr_glass in character.csv had zero variants
ERROR: alias step_run_plr_grass in character.csv had zero variants
ERROR: alias step_run_plr_gravel in character.csv had zero variants
ERROR: alias step_run_plr_metal in character.csv had zero variants
ERROR: alias step_run_plr_mud in character.csv had zero variants
ERROR: alias step_run_plr_paper in character.csv had zero variants
ERROR: alias step_run_plr_plaster in character.csv had zero variants
ERROR: alias step_run_plr_rock in character.csv had zero variants
ERROR: alias step_run_plr_sand in character.csv had zero variants
ERROR: alias step_run_plr_water in character.csv had zero variants
ERROR: alias step_run_plr_wood in character.csv had zero variants
ERROR: alias step_run_plr_asphault in character.csv had zero variants
ERROR: alias step_run_plr_asphalt in character.csv had zero variants
ERROR: alias step_run_plr_ceramic in character.csv had zero variants
ERROR: alias step_run_plr_plastic in character.csv had zero variants
ERROR: alias step_run_plr_rubber in character.csv had zero variants
ERROR: alias step_run_plr_cushion in character.csv had zero variants
ERROR: alias step_run_plr_fruit in character.csv had zero variants
ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_run_default in character.csv had zero variants
ERROR: alias step_run_bark in character.csv had zero variants
ERROR: alias step_run_brick in character.csv had zero variants
ERROR: alias step_run_carpet in character.csv had zero variants
ERROR: alias step_run_cloth in character.csv had zero variants
ERROR: alias step_run_concrete in character.csv had zero variants
ERROR: alias step_run_dirt in character.csv had zero variants
ERROR: alias step_run_foliage in character.csv had zero variants
ERROR: alias step_run_glass in character.csv had zero variants
ERROR: alias step_run_grass in character.csv had zero variants
ERROR: alias step_run_gravel in character.csv had zero variants
ERROR: alias step_run_metal in character.csv had zero variants
ERROR: alias step_run_mud in character.csv had zero variants
ERROR: alias step_run_paper in character.csv had zero variants
ERROR: alias step_run_plaster in character.csv had zero variants
ERROR: alias step_run_rock in character.csv had zero variants
ERROR: alias step_run_sand in character.csv had zero variants
ERROR: alias step_run_water in character.csv had zero variants
ERROR: alias step_run_wood in character.csv had zero variants
ERROR: alias step_run_asphault in character.csv had zero variants
ERROR: alias step_run_asphalt in character.csv had zero variants
ERROR: alias step_run_ceramic in character.csv had zero variants
ERROR: alias step_run_plastic in character.csv had zero variants
ERROR: alias step_run_rubber in character.csv had zero variants
ERROR: alias step_run_cushion in character.csv had zero variants
ERROR: alias step_run_fruit in character.csv had zero variants
ERROR: alias step_run_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_plr_default in character.csv had zero variants
ERROR: alias step_walk_plr_bark in character.csv had zero variants
ERROR: alias step_walk_plr_brick in character.csv had zero variants
ERROR: alias step_walk_plr_carpet in character.csv had zero variants
ERROR: alias step_walk_plr_cloth in character.csv had zero variants
ERROR: alias step_walk_plr_concrete in character.csv had zero variants
ERROR: alias step_walk_plr_dirt in character.csv had zero variants
ERROR: alias step_walk_plr_foliage in character.csv had zero variants
ERROR: alias step_walk_plr_glass in character.csv had zero variants
ERROR: alias step_walk_plr_grass in character.csv had zero variants
ERROR: alias step_walk_plr_gravel in character.csv had zero variants
ERROR: alias step_walk_plr_metal in character.csv had zero variants
ERROR: alias step_walk_plr_mud in character.csv had zero variants
ERROR: alias step_walk_plr_paper in character.csv had zero variants
ERROR: alias step_walk_plr_plaster in character.csv had zero variants
ERROR: alias step_walk_plr_rock in character.csv had zero variants
ERROR: alias step_walk_plr_sand in character.csv had zero variants
ERROR: alias step_walk_plr_water in character.csv had zero variants
ERROR: alias step_walk_plr_wood in character.csv had zero variants
ERROR: alias step_walk_plr_asphault in character.csv had zero variants
ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
ERROR: alias step_walk_plr_plastic in character.csv had zero variants
ERROR: alias step_walk_plr_rubber in character.csv had zero variants
ERROR: alias step_walk_plr_cushion in character.csv had zero variants
ERROR: alias step_walk_plr_fruit in character.csv had zero variants
ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_default in character.csv had zero variants
ERROR: alias step_walk_bark in character.csv had zero variants
ERROR: alias step_walk_brick in character.csv had zero variants
ERROR: alias step_walk_carpet in character.csv had zero variants
ERROR: alias step_walk_cloth in character.csv had zero variants
ERROR: alias step_walk_concrete in character.csv had zero variants
ERROR: alias step_walk_dirt in character.csv had zero variants
ERROR: alias step_walk_foliage in character.csv had zero variants
ERROR: alias step_walk_glass in character.csv had zero variants
ERROR: alias step_walk_grass in character.csv had zero variants
ERROR: alias step_walk_gravel in character.csv had zero variants
ERROR: alias step_walk_metal in character.csv had zero variants
ERROR: alias step_walk_mud in character.csv had zero variants
ERROR: alias step_walk_paper in character.csv had zero variants
ERROR: alias step_walk_plaster in character.csv had zero variants
ERROR: alias step_walk_rock in character.csv had zero variants
ERROR: alias step_walk_sand in character.csv had zero variants
ERROR: alias step_walk_water in character.csv had zero variants
ERROR: alias step_walk_wood in character.csv had zero variants
ERROR: alias step_walk_asphault in character.csv had zero variants
ERROR: alias step_walk_asphalt in character.csv had zero variants
ERROR: alias step_walk_ceramic in character.csv had zero variants
ERROR: alias step_walk_plastic in character.csv had zero variants
ERROR: alias step_walk_rubber in character.csv had zero variants
ERROR: alias step_walk_cushion in character.csv had zero variants
ERROR: alias step_walk_fruit in character.csv had zero variants
ERROR: alias step_walk_paintedmetal in character.csv had zero variants
ERROR: alias step_prone_plr_default in character.csv had zero variants
ERROR: alias step_prone_plr_bark in character.csv had zero variants
ERROR: alias step_prone_plr_brick in character.csv had zero variants
ERROR: alias step_prone_plr_carpet in character.csv had zero variants
ERROR: alias step_prone_plr_cloth in character.csv had zero variants
ERROR: alias step_prone_plr_concrete in character.csv had zero variants
ERROR: alias step_prone_plr_dirt in character.csv had zero variants
ERROR: alias step_prone_plr_flesh in character.csv had zero variants
ERROR: alias step_prone_plr_foliage in character.csv had zero variants
ERROR: alias step_prone_plr_glass in character.csv had zero variants
ERROR: alias step_prone_plr_grass in character.csv had zero variants
ERROR: alias step_prone_plr_gravel in character.csv had zero variants
ERROR: alias step_prone_plr_metal in character.csv had zero variants
ERROR: alias step_prone_plr_mud in character.csv had zero variants
ERROR: alias step_prone_plr_paper in character.csv had zero variants
ERROR: alias step_prone_plr_plaster in character.csv had zero variants
ERROR: alias step_prone_plr_rock in character.csv had zero variants
ERROR: alias step_prone_plr_sand in character.csv had zero variants
ERROR: alias step_prone_plr_water in character.csv had zero variants
ERROR: alias step_prone_plr_wood in character.csv had zero variants
ERROR: alias step_prone_plr_asphault in character.csv had zero variants
ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
ERROR: alias step_prone_plr_plastic in character.csv had zero variants
ERROR: alias step_prone_plr_rubber in character.csv had zero variants
ERROR: alias step_prone_plr_cushion in character.csv had zero variants
ERROR: alias step_prone_plr_fruit in character.csv had zero variants
ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias prone_mud_plr in character.csv had zero variants
ERROR: alias body_scoot_plr in character.csv had zero variants
ERROR: alias gear_player_prone in character.csv had zero variants
ERROR: alias step_prone_default in character.csv had zero variants
ERROR: alias step_prone_bark in character.csv had zero variants
ERROR: alias step_prone_brick in character.csv had zero variants
ERROR: alias step_prone_carpet in character.csv had zero variants
ERROR: alias step_prone_cloth in character.csv had zero variants
ERROR: alias step_prone_concrete in character.csv had zero variants
ERROR: alias step_prone_dirt in character.csv had zero variants
ERROR: alias step_prone_flesh in character.csv had zero variants
ERROR: alias step_prone_foliage in character.csv had zero variants
ERROR: alias step_prone_glass in character.csv had zero variants
ERROR: alias step_prone_grass in character.csv had zero variants
ERROR: alias step_prone_gravel in character.csv had zero variants
ERROR: alias step_prone_metal in character.csv had zero variants
ERROR: alias step_prone_mud in character.csv had zero variants
ERROR: alias step_prone_paper in character.csv had zero variants
ERROR: alias step_prone_plaster in character.csv had zero variants
ERROR: alias step_prone_rock in character.csv had zero variants
ERROR: alias step_prone_sand in character.csv had zero variants
ERROR: alias step_prone_water in character.csv had zero variants
ERROR: alias step_prone_wood in character.csv had zero variants
ERROR: alias step_prone_asphault in character.csv had zero variants
ERROR: alias step_prone_asphalt in character.csv had zero variants
ERROR: alias step_prone_ceramic in character.csv had zero variants
ERROR: alias step_prone_plastic in character.csv had zero variants
ERROR: alias step_prone_rubber in character.csv had zero variants
ERROR: alias step_prone_cushion in character.csv had zero variants
ERROR: alias step_prone_fruit in character.csv had zero variants
ERROR: alias step_prone_paintedmetal in character.csv had zero variants
ERROR: alias prone_water in character.csv had zero variants
ERROR: alias body_scoot in character.csv had zero variants
ERROR: alias step_sprint_plr_default in character.csv had zero variants
ERROR: alias step_sprint_plr_bark in character.csv had zero variants
ERROR: alias step_sprint_plr_brick in character.csv had zero variants
ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
ERROR: alias step_sprint_plr_glass in character.csv had zero variants
ERROR: alias step_sprint_plr_grass in character.csv had zero variants
ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
ERROR: alias step_sprint_plr_metal in character.csv had zero variants
ERROR: alias step_sprint_plr_mud in character.csv had zero variants
ERROR: alias step_sprint_plr_paper in character.csv had zero variants
ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
ERROR: alias step_sprint_plr_rock in character.csv had zero variants
ERROR: alias step_sprint_plr_sand in character.csv had zero variants
ERROR: alias step_sprint_plr_water in character.csv had zero variants
ERROR: alias step_sprint_plr_wood in character.csv had zero variants
ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_sprint_default in character.csv had zero variants
ERROR: alias step_sprint_bark in character.csv had zero variants
ERROR: alias step_sprint_brick in character.csv had zero variants
ERROR: alias step_sprint_carpet in character.csv had zero variants
ERROR: alias step_sprint_cloth in character.csv had zero variants
ERROR: alias step_sprint_concrete in character.csv had zero variants
ERROR: alias step_sprint_dirt in character.csv had zero variants
ERROR: alias step_sprint_foliage in character.csv had zero variants
ERROR: alias step_sprint_glass in character.csv had zero variants
ERROR: alias step_sprint_grass in character.csv had zero variants
ERROR: alias step_sprint_gravel in character.csv had zero variants
ERROR: alias step_sprint_metal in character.csv had zero variants
ERROR: alias step_sprint_mud in character.csv had zero variants
ERROR: alias step_sprint_paper in character.csv had zero variants
ERROR: alias step_sprint_plaster in character.csv had zero variants
ERROR: alias step_sprint_rock in character.csv had zero variants
ERROR: alias step_sprint_sand in character.csv had zero variants
ERROR: alias step_sprint_water in character.csv had zero variants
ERROR: alias step_sprint_wood in character.csv had zero variants
ERROR: alias step_sprint_asphault in character.csv had zero variants
ERROR: alias step_sprint_asphalt in character.csv had zero variants
ERROR: alias step_sprint_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plastic in character.csv had zero variants
ERROR: alias step_sprint_rubber in character.csv had zero variants
ERROR: alias step_sprint_cushion in character.csv had zero variants
ERROR: alias step_sprint_fruit in character.csv had zero variants
ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
ERROR: alias misc_step1 in character.csv had zero variants
ERROR: alias misc_step2 in character.csv had zero variants
ERROR: alias Land_plr_water in character.csv had zero variants
ERROR: alias Land_water in character.csv had zero variants
ERROR: alias bodyfall_dirt_large in character.csv had zero variants
ERROR: alias bodyfall_dirt_small in character.csv had zero variants
ERROR: alias bodyfall_grass_large in character.csv had zero variants
ERROR: alias bodyfall_grass_small in character.csv had zero variants
ERROR: alias bodyfall_stone_large in character.csv had zero variants
ERROR: alias bodyfall_stone_small in character.csv had zero variants
ERROR: alias bodyfall_carpet_large in character.csv had zero variants
ERROR: alias bodyfall_carpet_small in character.csv had zero variants
ERROR: alias bodyfall_metal_large in character.csv had zero variants
ERROR: alias bodyfall_metal_small in character.csv had zero variants
ERROR: alias bodyfall_wood_large in character.csv had zero variants
ERROR: alias bodyfall_wood_small in character.csv had zero variants
ERROR: alias bodyfall_bark_large in character.csv had zero variants
ERROR: alias bodyfall_bark_small in character.csv had zero variants
ERROR: alias bodyfall_brick_large in character.csv had zero variants
ERROR: alias bodyfall_brick_small in character.csv had zero variants
ERROR: alias bodyfall_cloth_large in character.csv had zero variants
ERROR: alias bodyfall_cloth_small in character.csv had zero variants
ERROR: alias bodyfall_flesh_large in character.csv had zero variants
ERROR: alias bodyfall_flesh_small in character.csv had zero variants
ERROR: alias bodyfall_foliage_large in character.csv had zero variants
ERROR: alias bodyfall_foliage_small in character.csv had zero variants
ERROR: alias bodyfall_glass_large in character.csv had zero variants
ERROR: alias bodyfall_glass_small in character.csv had zero variants
ERROR: alias bodyfall_concrete_large in character.csv had zero variants
ERROR: alias bodyfall_concrete_small in character.csv had zero variants
ERROR: alias bodyfall_gravel_large in character.csv had zero variants
ERROR: alias bodyfall_gravel_small in character.csv had zero variants
ERROR: alias bodyfall_ice_large in character.csv had zero variants
ERROR: alias bodyfall_ice_small in character.csv had zero variants
ERROR: alias bodyfall_paper_large in character.csv had zero variants
ERROR: alias bodyfall_paper_small in character.csv had zero variants
ERROR: alias bodyfall_plaster_large in character.csv had zero variants
ERROR: alias bodyfall_plaster_small in character.csv had zero variants
ERROR: alias bodyfall_rock_large in character.csv had zero variants
ERROR: alias bodyfall_rock_small in character.csv had zero variants
ERROR: alias bodyfall_sand_large in character.csv had zero variants
ERROR: alias bodyfall_sand_small in character.csv had zero variants
ERROR: alias bodyfall_snow_large in character.csv had zero variants
ERROR: alias bodyfall_snow_small in character.csv had zero variants
ERROR: alias bodyfall_asphault_large in character.csv had zero variants
ERROR: alias bodyfall_asphault_small in character.csv had zero variants
ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
ERROR: alias bodyfall_plastic_large in character.csv had zero variants
ERROR: alias bodyfall_plastic_small in character.csv had zero variants
ERROR: alias bodyfall_rubber_large in character.csv had zero variants
ERROR: alias bodyfall_rubber_small in character.csv had zero variants
ERROR: alias qstep_prone_plr_default in character.csv had zero variants
ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
ERROR: alias qstep_prone_plr_water in character.csv had zero variants
ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias qstep_prone_default in character.csv had zero variants
ERROR: alias qstep_prone_bark in character.csv had zero variants
ERROR: alias qstep_prone_brick in character.csv had zero variants
ERROR: alias qstep_prone_carpet in character.csv had zero variants
ERROR: alias qstep_prone_cloth in character.csv had zero variants
ERROR: alias qstep_prone_concrete in character.csv had zero variants
ERROR: alias qstep_prone_dirt in character.csv had zero variants
ERROR: alias qstep_prone_flesh in character.csv had zero variants
ERROR: alias qstep_prone_foliage in character.csv had zero variants
ERROR: alias qstep_prone_glass in character.csv had zero variants
ERROR: alias qstep_prone_grass in character.csv had zero variants
ERROR: alias qstep_prone_gravel in character.csv had zero variants
ERROR: alias qstep_prone_metal in character.csv had zero variants
ERROR: alias qstep_prone_mud in character.csv had zero variants
ERROR: alias qstep_prone_paper in character.csv had zero variants
ERROR: alias qstep_prone_plaster in character.csv had zero variants
ERROR: alias qstep_prone_rock in character.csv had zero variants
ERROR: alias qstep_prone_sand in character.csv had zero variants
ERROR: alias qstep_prone_water in character.csv had zero variants
ERROR: alias qstep_prone_wood in character.csv had zero variants
ERROR: alias qstep_prone_asphault in character.csv had zero variants
ERROR: alias qstep_prone_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plastic in character.csv had zero variants
ERROR: alias qstep_prone_rubber in character.csv had zero variants
ERROR: alias qstep_prone_cushion in character.csv had zero variants
ERROR: alias qstep_prone_fruit in character.csv had zero variants
ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
ERROR: alias gear_rattle_enemy in character.csv had zero variants
ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
ERROR: alias melee_swing_plr in character.csv had zero variants
ERROR: alias melee_swing_small_plr in character.csv had zero variants
ERROR: alias melee_swing_gear_plr in character.csv had zero variants
ERROR: alias melee_swing in character.csv had zero variants
ERROR: alias melee_swing_small in character.csv had zero variants
ERROR: alias bayonet_stab in character.csv had zero variants
ERROR: alias bayonet_withdraw in character.csv had zero variants
ERROR: alias melee_hit in character.csv had zero variants
ERROR: alias melee_block in character.csv had zero variants
ERROR: alias gear in character.csv had zero variants
ERROR: alias gear_land in character.csv had zero variants
ERROR: alias gear_sprint in character.csv had zero variants
ERROR: alias gear_run in character.csv had zero variants
ERROR: alias gear_player in character.csv had zero variants
ERROR: alias gear_land_player in character.csv had zero variants
ERROR: alias gear_sprint_player in character.csv had zero variants
ERROR: alias gear_run_player in character.csv had zero variants
ERROR: alias weap_raise in character.csv had zero variants
ERROR: alias weap_putaway in character.csv had zero variants
ERROR: alias weap_raise_plr in character.csv had zero variants
ERROR: alias weap_putaway_plr in character.csv had zero variants
ERROR: alias revive_gasp in character.csv had zero variants
ERROR: alias death_gibs in character.csv had zero variants
ERROR: alias zombie_head_gib in character.csv had zero variants
ERROR: alias anml_dog_attack_jump in character.csv had zero variants
ERROR: alias anml_dog_attack_bite in character.csv had zero variants
ERROR: alias zdog_close in character.csv had zero variants
ERROR: alias hellhound_stalk in character.csv had zero variants
ERROR: alias zombie_dog_death in character.csv had zero variants
ERROR: alias zombie_dog_death_vox in character.csv had zero variants
ERROR: alias dogstep_run_default in character.csv had zero variants
ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
ERROR: Couldn't find material 'gfx_fxt_light_ray_ribbon_flare'
failed loading material 'gfx_fxt_light_ray_ribbon_flare' for asset 'maps/mp_maps/fx_mp_ray_fire_ribbon' found in source file '../zone_source/nazi_zombie_StoneHaven.csv'
link...compress...save...done.
Moving   C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warzoneenglish
azi_zombie_StoneHaven.ff
    to   C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmods
azi_zombie_StoneHaven
azi_zombie_StoneHaven.ff
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at WarmodsHumorModTWOhumormodtwo.iwd
     to  C:UsersLaytenAppDataLocalActivisionCodWaWmodsHumorModTWOhumormodtwo.iwd
ERROR: Access to the path 'C:UsersLaytenAppDataLocalActivisionCodWaWmodsHumorModTWOhumormodtwo.iwd' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at WarmodsHumorModTWOmod.arena
     to  C:UsersLaytenAppDataLocalActivisionCodWaWmodsHumorModTWOmod.arena
ERROR: Access to the path 'C:UsersLaytenAppDataLocalActivisionCodWaWmodsHumorModTWOmod.arena' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsmp_HumorModTWOmp_humormodtwo.iwd
     to  C:UsersLaytenAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmp_humormodtwo.iwd
ERROR: Access to the path 'C:UsersLaytenAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmp_humormodtwo.iwd' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsmp_HumorModTWOmod.arena
     to  C:UsersLaytenAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmod.arena
ERROR: Access to the path 'C:UsersLaytenAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmod.arena' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsmp_usermapsmp_usermaps.iwd
     to  C:UsersLaytenAppDataLocalActivisionCodWaWmodsmp_usermapsmp_usermaps.iwd
ERROR: Access to the path 'C:UsersLaytenAppDataLocalActivisionCodWaWmodsmp_usermapsmp_usermaps.iwd' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmods
azi_zombie_StoneHaven
azi_zombie_stonehaven.ff
     to  C:UsersLaytenAppDataLocalActivisionCodWaWmods
azi_zombie_StoneHaven
azi_zombie_stonehaven.ff
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsusermapsimages.iwd
     to  C:UsersLaytenAppDataLocalActivisionCodWaWmodsusermapsimages.iwd
ERROR: Access to the path 'C:UsersLaytenAppDataLocalActivisionCodWaWmodsusermapsimages.iwd' is denied.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
did you run the converter after installing all of the individual mod tool packages?

 
Loading ...