If you're talking about what is in the csv you will want to replace what is already in there otherwise you won't ever hear them since the scripts won't ever tell the game to play them. Don't change the first part of the alias line, only the file path to correspond with your sound. For instance this
leave plr_0_vox_crappy_0 alone and only change this part voiceovers\zombie\new\Player0\weappick_crappy_00.wav
If you're talking about the custom sounds that you have obtained and want to use as the voiceover then you will need to convert the sounds. Look up a tutorial for converting sounds for waw (ex: custom music box songs/main menu music). Just instead of making your own soundalias and including it you won't have to do since dlc3_vox is already included in all DR style maps. Also keep this in mind
Well, this isn't really a big issue but first I'll let you know I've found out a while ago that it isn't required to use unsigned 8-bit PCM as your format and actually just degrades the quality of the sound. I set my sounds to signed 16-bit PCM which gives them better quality while still having compatibility with COD5.
Here's a list of things to check:
1. Did you set the project rate to 44100hz? 2. Did you set the track rate to 44100hz? 3. Did you set the sample format to 32bit float? 4. Did you clear tags?
If you're talking about what is in the csv you will want to replace what is already in there otherwise you won't ever hear them since the scripts won't ever tell the game to play them. Don't change the first part of the alias line, only the file path to correspond with your sound. For instance this
leave plr_0_vox_crappy_0 alone and only change this part voiceovers\zombie\new\Player0\weappick_crappy_00.wav
If you're talking about the custom sounds that you have obtained and want to use as the voiceover then you will need to convert the sounds. Look up a tutorial for converting sounds for waw (ex: custom music box songs/main menu music). Just instead of making your own soundalias and including it you won't have to do since dlc3_vox is already included in all DR style maps. Also keep this in mind
thanks man Double Post Merge: August 26, 2014, 01:19:59 amsounds wont convert at all i have done everything Double Post Merge: August 26, 2014, 02:35:43 amnope ive tried following the tut on ZM for converting sounds and launcher said it converted it but its not in root/raw/sound so idk looks like msty is haveing a males voice