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Unknown item Error

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Created 8 years ago
by Darkkn1ght63
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Location: usKalispell, MT
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I have replaced my "weapons/sp" folder, and my "source_data" folder with brand new copy's, and I am still getting both of these error's on my map after I compile them. I don't understand what I am supposed to do. :/ I have also put them inside my mod folder.
       
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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they are in the IWD, but probably not "loaded"

this is done in

root/zone_source/dlc3.csv



as you see, mine are commented. If yours are too, they need uncommenting, and you need to recompile the map

also, youve added a ton of "not zombie guns" there, im assuming youve copied raw/weapons/sp over. you will hit limits, remove the invalid ones

eg kar98k - is the SP version of the kar

zombie_kar98k is the zombiemode one
Last Edit: January 15, 2016, 08:45:57 am by Harry Bo21
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I Uncommented every weapon, But I am still getting the "Unknown 'fraggrenade' " Error. I then looked in my "sp" file to see if it is in there and it is not. What do I do?
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they are in the IWD, but probably not "loaded"

this is done in

root/zone_source/dlc3.csv

(Image removed from quote.)

as you see, mine are commented. If yours are too, they need uncommenting, and you need to recompile the map

also, youve added a ton of "not zombie guns" there, im assuming youve copied raw/weapons/sp over. you will hit limits, remove the invalid ones

eg kar98k - is the SP version of the kar

zombie_kar98k is the zombiemode one

I Uncommented every weapon, But I am still getting the "Unknown 'fraggrenade' " Error. I then looked in my "sp" file to see if it is in there and it is not. What do I do?
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and you need to recompile the map

"Then" build mod
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"Then" build mod

I built and compiled the map
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show me what you did to the dlc3.csv ( not a picture please, copy the text into a code box coz i cant see pictures here )
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show me what you did to the dlc3.csv ( not a picture please, copy the text into a code box coz i cant see pictures here )

Code Snippet
Plaintext
// removed cod5 gun assets except for raygun, commented this line: sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// removed dlc3_vox, replaced it with nacht + veruckt vox (in mod.ff)
ignore,common_ignore
ignore,common_ignore,,

// UGX Modder help
rawfile,maps/ugx_modder_help.gsc

// Coop Player Heroes
mptype,nazi_zombie_heroes,,
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

rawfile,clientscripts/_zombie_mode.csc,,

// DLC3 Scripts
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,clientscripts/dlc3_code.csc
rawfile,clientscripts/dlc3_teleporter.csc
rawfile,clientscripts/createfx/dlc3_fx.csc

// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

// Animtrees + Animations
rawfile,animtrees/zombie_factory.atr
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//////////////////////////////////////////////////////////////////
                           WEAPON AREA
/////////////////////////////////////////////////////////////////

// Missing Stuff
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// Weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
weapon,sp/springfield
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
weapon,sp/type99_rifle_scoped_zombie
weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty

// Bowie Knife
xmodel,viewmodel_knife_bowie

// Teddy Bear
xmodel,zombie_teddybear

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Pandora Box -- Keep These
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm


// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

fx,maps/zombie/fx_zombie_packapunch

// CreateFX Exploders

// DO NOT REMOVE
//rawfile,buffer_5m_000.bin
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Code Snippet
Plaintext
//		- grenade
weapon,sp/molotov
weapon,sp/stielhandgranate

no frag grenade ( although i dont see why you need it anyway )

just add

Code Snippet
Plaintext
weapon,sp/fraggrenade

to you mod.csv and rebuild mod
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Code Snippet
Plaintext
//		- grenade
weapon,sp/molotov
weapon,sp/stielhandgranate

no frag grenade ( although i dont see why you need it anyway )

just add

Code Snippet
Plaintext
weapon,sp/fraggrenade

to you mod.csv and rebuild mod
Deleted, and readded the "sp" file, and added that to the coding and it is working. thanks! :D
Last Edit: January 16, 2016, 03:47:35 am by Harry Bo21
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you dont need that sp folder at all

all the zombie weapon files are in the DLC_weapons iwd that is in the mod already

if they are not, they will just get built in to the fast file from raw anyway

plus you have like 200 guns in there that are not in use. Its bloating your mod size by filling it with unnecesary files

only really need to add "custom" guns in there, or if you wanted to "change" a stock gun with out effecting the original
Last Edit: January 16, 2016, 03:48:18 am by Harry Bo21

 
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