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Contact Support - Help Center Get help on the UGX Discord. Join it now!]devmap nazi_zombie_evildead
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_evildead_load
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\nazi_zombie_evildead_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_evildead_load.bik because:
Error opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_evildead_load.bik because:
Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_evildead_load' failed: BinkOpen: Error opening file.; trying default.
------ Server Initialization ------
Server: nazi_zombie_evildead
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3589 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 21223
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_evildead
Database: Assets Sync Started
Loading fastfile 'localized_nazi_zombie_evildead'
used 73.95 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_evildead_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_evildead_patch'
used 14.43 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_evildead
Loading fastfile 'nazi_zombie_evildead'
Error: Need 1738503 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
Unhandled exception caught