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unhandled exception caught! Please Help!

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Created 10 years ago
by Rattpak26
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I was just about to do my final test on my map before release when all of the sudden I got this "unhandled exception caught" error. It would come up in the console after I launched my mod, and the game wouldn't even open up, it would just give me the console. This only happens when I try to launch my mod. All I did recently was add a "default.iwi".

Here is what is says in the console:

Quote
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc


Unhandled exception caught

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Delete it and rebuild mod does it go away ?
Marked as best answer by Rattpak26 10 years ago
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Date Registered: 25 April 2015
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Oh, i just fixed this error. It was because the picture dimensions of default.iwi were the wrong size

 
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