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Tactical Weapon Melee Help

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Created 9 years ago
by sevengpluke
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How do I get it so that after knifing it doesn't play the quick raise anim for this specific weapon? Is there something in the weapon file I should change? Or how do I got about this. A temp fix I did was change the quick raise time to .001 and it works but then it messes up the raise anim in general, causing it to look like its glitching back to the idle position. Any help will be well appreciated.

Thanks.

http://youtu.be/H66z7tNMnI4
Last Edit: March 07, 2015, 07:22:48 pm by sevengpluke
Marked as best answer by sevengpluke 9 years ago
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When you export the melee anim in maya, only export the frames up to the point of where it starts to bring the gun back into frame so that it will look normal when it plays the raise anim. That's what I did on my machete from BO2 and it looks fine.
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When you export the melee anim in maya, only export the frames up to the point of where it starts to bring the gun back into frame so that it will look normal when it plays the raise anim. That's what I did on my machete from BO2 and it looks fine.

Briilliant idea. Will try this and edit results in.

Edit: Thanks man! http://www.youtube.com/watch?v=01dr6VB7KUw
Last Edit: March 07, 2015, 08:10:55 pm by sevengpluke

 
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