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Surface is partially floating or needs to be alligned Radiant error

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Created 10 years ago
by Deleted User
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  • DeletedUser
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DeletedUser
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Getting these errors in radiant all of a sudden:



I would ignore them if I could, but radiant stops compiling my map as soon as it runs into these errors.
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Date Registered: 30 July 2015
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As far as I know there has to be something more, the compiler wouldn't stop for misaligned patches. Try to look up in the log for any other errors, or what happened during after that because it looks like it's continuing. Other than that it's happening because your patches are floating  or it's not aligned properly with brushes. The errors can be ignored unless they look funky in game.
broken avatar :(
  • DeletedUser
  • Deleted Member
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broken avatar :(
DeletedUser
This user is deleted :(
As far as I know there has to be something more, the compiler wouldn't stop for misaligned patches. Try to look up in the log for any other errors, or what happened during after that because it looks like it's continuing. Other than that it's happening because your patches are floating  or it's not aligned properly with brushes. The errors can be ignored unless they look funky in game.

Yes. Right before this topic got a reply, I ended up finding out that my map wasn't compiling because of a triangulation error, in which I fixed by finding the specific brush number in radiant, deleting the brush and compiling again.

 
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