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Sound problem

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Created 12 years ago
by InFInIX
0 Members and 1 Guest are viewing this topic.
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Date Registered: 18 October 2013
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Always when i reload or fire with my weapon it plays the wrong sound :(
(always a fire sound) how can i fix this ?
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Date Registered: 10 October 2013
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Keep your finger off the trigger, you're trigger happy atm.

Lol jk, check your soundalias, you prob accidently set the reload sound alias to the fire sound.
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Here's my full weapons.csv i use for my custom weapons
Spoiler: click to open...
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
# FUN stuff,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
knife_stab_plr,,SFX\Weapon\knife\knife_stab_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
knife_pull_plr,,SFX\Weapon\knife\knife_pull_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
melee_knife_hit_body,,SFX\Weapon\knife\knife_slash_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
melee_knife_hit_other,,SFX\Weapon\knife\hit_other_##,,0.68,0.78,100,100,,,,,full_vol,,,,,,,0.98,1.04,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_fnt,,1,,,,,,,,,,90,90,0.25,1,,
weap_rgun_fire_plr,,SFX\Weapon\ray_gun\wpn_ray_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_rgun_fire_rear_plr,,SFX\Weapon\ray_gun\wpn_ray_st_r.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_rear_plr,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
weap_rgun_fire_plr_act,,SFX\Weapon\ray_gun\wpn_ray_st_f_act.wav,,1,1,,,3,oldest,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_rgun_fire,,SFX\Weapon\ray_gun\wpn_ray_mn.wav,,1,1,250,4000,1,oldest,,,rfl_3rd,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_act,,,,,,,,,,,,,,,70,90,0.25,1,,
weap_rgun_fire_act,,SFX\Weapon\ray_gun\wpn_ray_mn_act.wav,,1,1,100,400,3,oldest,,,rfl_3rd,,,,,,,1,1,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_l,,,,,,,,,,,,,,,70,90,0.25,1,,
weap_rgun_flux_plr_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,2000,3,oldest,,,decay,,curve2,1,,,,0.98,1.02,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
weap_rgun_flux_plr_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,2000,3,oldest,,,decay,,curve2,1,,,,1,1,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
weap_rgun_flux_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,1800,3,oldest,,,decay,,curve2,,,,,0.98,1.02,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
weap_rgun_flux_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,1800,3,oldest,,,decay,,curve2,,,,,1,1,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
weap_rgun_loop,,SFX\Weapon\ray_gun\wpn_ray_loop.wav,,1,1,300,4000,,,,,rfl_3rd,,curve2,,,,,0.98,1.02,,3d,,,looping,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,,,,,,,,,,,70,90,0.25,1,yes,yes
weap_rgun_exp,,SFX\Weapon\ray_gun\wpn_ray_exp.wav,,1,1,1200,8000,,,,,full_vol,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_cl,,,,,,,,,,,,,,,70,90,0.25,1,,yes
weap_rgun_exp_cl,,SFX\Weapon\ray_gun\wpn_ray_exp_cl.wav,,1,1,250,400,,,,,full_vol,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_flux_l,,250,,,,,,,,,,,,,70,90,0.25,1,,yes
weap_rgun_exp_flux_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,1800,3,oldest,,,decay,,curve2,1,,,,0.7,0.8,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_flux_r,,125,,,,,,,,,,,left_player,3,90,90,0.25,1,,
weap_rgun_exp_flux_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,1800,3,oldest,,,decay,,curve2,1,,,,0.7,0.8,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,250,,,,,,,,,,,right_player,3,90,90,0.25,1,,
weap_rgun_fire_ubershot_st,,null.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_rgun_fire_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_rgun_fire_ubershot_m,,null.wav,,1,1,250,4000,1,oldest,,,rfl_3rd,,,,,,,0.98,1.02,,3d,,,,0.75,all_sp all_mp,,,weap_rgun_fire,,,,,,,,,,,,,,,70,90,0.25,1,,
ray_reload_open,,SFX/Weapon/ray_gun/wpn_ray_reload_open.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
ray_reload_battery_out,,SFX/Weapon/ray_gun/wpn_ray_reload_battery_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
ray_reload_battery_in,,SFX/Weapon/ray_gun/wpn_ray_reload_battery.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
ray_reload_close,,SFX/Weapon/ray_gun/wpn_ray_reload_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
#Bouncing Betty,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Betty_activated,,SFX\Weapon\Special\Bouncing_Betty\BBTrigger.wav,,0.9,1,10,1300,,,,,hvy_wpn,,curve3,,2000,,,0.9,1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,
Betty_activated,,SFX\Weapon\Special\Bouncing_Betty\BBTrigger.wav,,0.9,1,10,1300,,,,,hvy_wpn,,curve3,,2000,,,0.9,1,,3d,,,,0.7,audio_test_tuey,,,mortar_dirt_zombie,,,,,,,,,,,,,,,75,90,0.25,0.8,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
bbetty_plant_wood,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_rock,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_dirt,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_default,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_bark,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_brick,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_carpet,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_cloth,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_concrete,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#bbetty_plant_flesh,,SFX/null.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_foliage,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_glass,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_grass,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_gravel,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_ice,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_metal,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_mud,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#bbetty_plant_paper,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_plaster,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_sand,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_snow,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#bbetty_plant_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_asphalt,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_ceramic,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#bbetty_plant_plastic,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#bbetty_plant_rubber,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
bbetty_plant_cushion,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#bbetty_plant_fruit,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#bbetty_plant_paintedmetal,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Grenade Explos,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Pull Pin,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_pull_pin,,SFX/Weapon/Gren/Pull_Throw/pullpin.wav,,0.9,1,200,1000,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
#Pull Pin SMOKE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
smoke_pull_pin_plyr,,SFX/Weapon/Gren/Pull_Throw/pullpin.wav,,0.9,1,200,1000,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,smoke_pull_pin_pop,,300,,,,,,,,,,,,,90,90,0.25,1,,
smoke_pull_pin_pop,,SFX/Weapon/Gren/Smoke/Fire/pin_##,,0.4,0.4,200,1000,,,,,reload,,,,,,,0.9,1.1,,2d,,,,,all_sp all_mp,,,,,410,,,,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Foley throw,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
foley_throw,,SFX/Weapon/Gren/Pull_Throw/gren_throw.wav,,0.9,1,200,300,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,gear_player,,,,,,,,,,,,,,,90,90,0.25,1,,
#foley_throw_grunt,,SFX/Weapon/Gren/Pull_Throw/grunt_##,,0.9,1,200,1000,,,,,ambience,,,,,,,0.98,1.02,,3d,,0.015,,,all_sp all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Explo Generic,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_trail_l,,,,0.7,,,,,,,no,no,,,90,90,0.25,1,,
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.7,0.8,1000,5000,3,priority,,,full_vol,,curve2,,12000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_trail_r,,50,,,,,,,,,no,no,left_player,10,90,90,0.25,1,,yes
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.7,0.8,1000,5000,3,priority,,,full_vol,,curve2,,12000,,,0.9,1,,3d,,,,,all_sp,,,,,50,,,,,,,,,no,no,right_player,10,90,90,0.25,1,,yes
#grenade_explode_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
#grenade_explode_distR,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire_##,,0.8,1,1000,6000,3,priority,,,full_vol,,curve4,,12000,,,0.9,1.04,,3d,,,,master,all_sp,,,grenade_explode_dist,,,,0.5,,,,,0.15,,no,no,,,90,90,0.25,1,,yes
grenade_explode_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,18000,3,priority,,,full_vol,,curve4,,24000,,,0.9,1.1,,3d,,,,,all_sp,,,grenade_explode_bass,,100,,0.4,,,,,,,yes,no,,,40,60,0.55,1,,yes
grenade_explode_bass,,SFX\Destruction\Explosion_Falloff_##,,0.7,0.8,1000,6000,3,priority,,,full_vol,,curve3,,6500,,,0.9,1.04,,3d,,,,,all_sp,,,grenade_explode_trail_l,,,wpn_all,0.5,,,,,0.15,,no,no,,,90,90,0.25,1,,yes
#For MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_00.wav,1,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_01.wav,2,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_02.wav,3,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_03.wav,4,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_00.wav,1,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_01.wav,2,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_02.wav,3,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_03.wav,4,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_00.wav,1,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_01.wav,2,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_02.wav,3,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_03.wav,4,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes

#Material based explos,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_explode_wood,,SFX/weapon/gren/grenade_wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_explode_rock,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_brick,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_sand,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_explode_cloth,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_cushion,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_default,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_flesh,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_fruit,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_glass,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_metal,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_paintedmetal,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
#grenade_explode_paper,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_plastic,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
grenade_explode_rubber,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_explode_water,,SFX/Weapon/Gren/grenade_water_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,4000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_water_2,,50,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,yes
grenade_explode_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,4000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,yes
#Material based bounce,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
grenade_bounce_wood,,SFX/Weapon/Gren/bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_rock,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_dirt,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_default,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_bark,,SFX/Weapon/Gren/bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_brick,,SFX/Weapon/Gren/bounce/earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_carpet,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_cloth,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_concrete,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#grenade_bounce_flesh,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_foliage,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_glass,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_grass,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_gravel,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_ice,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_metal,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_mud,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_paper,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_plaster,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_sand,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_snow,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_water,,SFX/Weapon/gren/bounce/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#grenade_bounce_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_asphalt,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_ceramic,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
#grenade_bounce_plastic,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_rubber,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
grenade_bounce_cushion,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,

# Misc Weapons,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Molotov Cocktail,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_molotov_flick_open,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_light,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_flick_close,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
#weap_molotov_fuseburn,,SFX/Weapon/Special/Molotov/molotov_armed_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_throw,,SFX/Weapon/Special/Molotov/molotov_throw_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp sniper nazi_zombie_asylum ,,,foley_throw,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_impact,,SFX/Weapon/Special/Molotov/molotov_explode_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp sniper nazi_zombie_asylum,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_molotov_flick_open,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_light,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_flick_close,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
#weap_molotov_fuseburn,,SFX/Weapon/Special/Molotov/molotov_armed_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_throw,,SFX/Weapon/Special/Molotov/molotov_throw_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,foley_throw,,,,,,,,,,,,,,,90,90,0.25,1,,
weap_molotov_impact,,SFX/Weapon/Special/Molotov/molotov_explode_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Dry Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
dryfire_pistol_plr,,SFX/Weapon/empty/Pistol_dry_fire_st.wav,,0.8,0.85,,,,,,,pis_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
dryfire_rifle_plr,,SFX/Weapon/empty/Rifle_dry_fire_st.wav,,0.8,0.85,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
dryfire_smg_plr,,SFX/Weapon/empty/smg_dry_fire_st.wav,,0.8,0.85,,,,,,,smg_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
dryfire_pistol,,SFX/Weapon/empty/Pistol_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,pis_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
dryfire_rifle,,SFX/Weapon/empty/Rifle_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
dryfire_smg,,SFX/Weapon/empty/smg_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#RGUN (Ray Gun) UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_rgun_fire_ubershot_st,,null.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_rgun_fire_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_rgun_fire_ubershot_m,,null.wav,,1,1,250,4000,1,oldest,,,rfl_3rd,,,,,,,0.98,1.02,,3d,,,,0.75,all_sp all_mp,,,weap_rgun_fire,,,,,,,,,,,,,,,70,90,0.25,1,,

#standart line after .wav##,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
#start_infinix_custom
rgm2_fire_1st,,rgm2_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
rgm2_fire_3rd,,rgm2_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
reload_rgm2_button,,rgm2_button.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
reload_rgm2_clip_out,,rgm2_clip_out.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
reload_rgm2_clip_in,,rgm2_clip_in.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_tavor_fire_npc,,weapons\mtar\weap_tar21_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_tavor_fire_plr,,weapons\mtar\weap_tar21_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_hk21_fire_plr,,weapons\hk21\hk21_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_hk21_fire_npc,,weapons\hk21\hk21_fire.wav,,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_hk21_mag_out_plr,,weapons\hk21\fly_hk21_mag_out.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_hk21_mag_in_plr,,weapons\hk21\fly_hk21_mag_in.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_hk21_pull_plr,,weapons\hk21\fly_hk21_pull.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_hk21_release_plr,,weapons\hk21\fly_hk21_release.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_hk21_charge_up_plr,,weapons\hk21\fly_hk21_charge.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_870mcs_fire_plr,,weapons\870\870mcs_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_870mcs_fire_npc,,weapons\870\870mcs_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_lsat_fire_plr,,weapons\lsat\lsat_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_lsat_fire_npc,,weapons\lsat\lsat_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_fire_plr,,weapons\dsr50\weap_dsr50_slst.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_fire_npc,,weapons\dsr50\weap_dsr50_slst.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_mag_out,,weapons\dsr50\weap_sniper_mag_out.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_mag_in,,weapons\dsr50\weap_sniper_mag_in.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_bolt_up,,weapons\dsr50\weap_sniper_bu.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_bolt_back,,weapons\dsr50\weap_sniper_bb.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_bolt_forward,,weapons\dsr50\weap_sniper_bf.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_bolt_down,,weapons\dsr50\weap_sniper_bd.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_scope_click,,weapons\dsr50\weap_weapon_tap.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_l96a1_reload_bolt_out_plr,,weps/l96a1_bo/weap_bo_l96a1_reload_bolt_out.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_l96a1_reload_clip_out_plr,,weps/l96a1_bo/weap_bo_l96a1_reload_clip_out.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_l96a1_reload_clip_in_plr,,weps/l96a1_bo/weap_bo_l96a1_reload_clip_in.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_l96a1_reload_bolt_in_plr,,weps/l96a1_bo/weap_bo_l96a1_reload_bolt_in.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_l96a1_pullout_1st_plr,,weps/l96a1_bo/weap_bo_l96a1_pullout_1st.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_l96a1_rechamber_plr,,weps/l96a1_bo/weap_bo_l96a1_rechamber.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_l96a1_fire_plr,,weps/l96a1_bo/weap_bo_l96a1_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_pdw57_fire_plr,,weapons\pdw57\pdw57_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_pdw57_fire_npc,,weapons\pdw57\pdw57_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_crossbow_fire_plr,,weps/crossbow/weap_crossbow_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_crossbow_fire_npc,,weps/crossbow/weap_crossbow_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_crossbow_beep_beep,,weps/crossbow/weap_crossbow_beep_beep.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_crossbow_string_act,,weps/crossbow/weap_crossbow_string_act.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_crossbow_bolt_put,,weps/crossbow/weap_crossbow_bolt_put.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_crossbow_bolt_in,,weps/crossbow/weap_crossbow_bolt_in.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_mp5k_clip_out_plr,,weps/mp5k_bo/weap_bo_mp5k_clipout.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_mp5k_clip_in_plr,,weps/mp5k_bo/weap_bo_mp5k_clipin.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_mp5k_chamber_plr,,weps/mp5k_bo/weap_bo_mp5k_chamber.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_mp5k_boltact_plr,,weps/mp5k_bo/weap_bo_mp5k_boltact.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_mp5k_fire_plr,,weps/mp5k_bo/weap_bo_mp5k_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_bo_mp5k_fire_npc,,weps/mp5k_bo/weap_bo_mp5k_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_famas_fire_plr,,weapons/famas/famas_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_famas_fire_npc,,weapons/famas/famas_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_famas_clip_out_plr,,weapons/famas/famas_clipout.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_famas_clip_in_plr,,weapons/famas/famas_clipin.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_famas_rechamber_plr,,weapons/famas/famas_chamber.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_rpk_fire_plr,,weapons\rpk\rpk_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_rpk_fire_npc,,weapons\rpk\rpk_fire.wav,,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_rpk_mag_out_plr,,weapons\rpk\fly_rpk_mag_out.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_rpk_mag_in_plr,,weapons\rpk\fly_rpk_mag_in.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_rpk_pull_plr,,weapons\rpk\fly_rpk_pull.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_rpk_release_plr,,weapons\rpk\fly_rpk_release.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_python_fire_plr,,weps/python/wpn_python_fire_plr.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_python_fire_npc,,weps/python/wpn_python_fire_plr.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_python_open,,weps/python/fly_python_open.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_python_spin,,weps/python/fly_python_spin.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_python_close,,weps/python/fly_python_close.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_python_empty,,weps/python/fly_python_empty.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_python_load,,weps/python/fly_python_load.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_commando_fire_plr,,weapons/commando/commando_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_commando_fire_npc,,weapons/commando/commando_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m16_clipout_plr,,weapons/commando/commando_clipout.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m16_clipin_plr,,weapons/commando/commando_clipin.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m9_fire_plr,,weapons/cod4/weap_beretta_slst_3c.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m203_fire_plr,,weapons/m203/weap_m203_sl_1b.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m4carbine_lift_plr,,foley/wpfoly_m4_reload_lift.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m4carbine_clipout_plr,,foley/wpfoly_m4_reload_clipout.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m4carbine_clipin_plr,,foley/wpfoly_m4_reload_clipin.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m4carbine_chamber_close_plr,,foley/wpfoly_m4_reload_chamber.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_lift_plr,,foley/wpfoly_m60_reload_lift_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_open_plr,,foley/wpfoly_m60_reload_open_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_clipout_plr,,foley/wpfoly_m60_reload_clipout_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_clipin_plr,,foley/wpfoly_m60_reload_clipin_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_close_plr,,foley/wpfoly_m60_reload_close_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_hit_plr,,foley/wpfoly_m60_reload_hit_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_chamber_plr,,foley/wpfoly_m60_reload_chamber_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_raise_plr,,foley/wpfoly_m60_reload_raise_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_m60_drop_plr,,foley/wpfoly_m60_reload_drop_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_p90_first_lift_plr,,foley/wpfoly_p90_pickup_lift_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_p90_first_chamber_plr,,foley/wpfoly_p90_reload_chamber_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_p90_lift_plr,,foley/wpfoly_p90_reload_lift_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_p90_clipout_plr,,foley/wpfoly_p90_reload_clipout_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_p90_clipin_plr,,foley/wpfoly_p90_reload_clipin_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_p90_hit_plr,,foley/wpfoly_p90_reload_hit_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_p90_chamber_plr,,foley/wpfoly_p90_reload_chamber_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_thompson_clip_out_plr,,weapons/famas/famas_clipout.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_thompson_clip_in_plr,,weapons/famas/famas_clipin.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_thompson_futz_plr,,weapons/famas/famas_chamber.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mauser_fire_plr,,weapons/mauser/weap_mauser_fire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mauser_fire_npc,,weapons/mauser/weap_mauser_fire_npc.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mauser_slide_forward,,weapons/mauser/weap_mauser_chamber.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mauser_mag_out,,weapons/mauser/weap_mauser_clipout.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mauser_mag_in,,weapons/mauser/weap_mauser_clipin.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_winch1200_start_plr,,foley/wpfoly_winchester_reload_lift_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_winch1200_loop_plr,,foley/wpfoly_winchester_reload_loop_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_winch1200_end_plr,,foley/wpfoly_m4ben_reload_end_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_winch1200_pump_plr,,foley/wpfoly_winchester_reload_pump_v1.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
thundergun_fire,,weps/thundergun/wpn_thundergun_fire_plr.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
sfly_thundergun_cell_replace,,weps/thundergun/fly_thundergun_cell_replace.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
fly_thundergun_cell_lock,,weps/thundergun/fly_thundergun_cell_slide_lock.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mp5_fire_plr,,weapons/ump/umpfire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mp5_fire_npc,,weapons/ump/umpfire.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mp5_clipout_plr,,foley/wpfoly_mp5_reload_clipout_v4.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mp5_clipin_plr,,foley/wpfoly_mp5_reload_clipin_v4.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_mp5_chamber_plr,,foley/wpfoly_mp5_reload_chamber_v3.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_t
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Is your note tracks set up properly?
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Is your note tracks set up properly?
Everything worked fine for a time I after i added the sounds of the MP5, AN, AK and RPD i got this bug
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Everything worked fine for a time I after i added the sounds of the MP5, AN, AK and RPD i got this bug

hmm try making a new sound alias, maybe there is some weird limit of how many aliases you can have a single file. Don't take my word for it though. lol
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Infinix why do you modify the original weapons.csv instead of making a new one just for custom weapons?
Like said try splitting the file into two.

Oh, and this looks fishy:
Code Snippet
Plaintext
#standart line after .wav##,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
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Infinix why do you modify the original weapons.csv instead of making a new one just for custom weapons?
Like said try splitting the file into two.

Oh, and this looks fishy:
Code Snippet
Plaintext
#standart line after .wav##,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,

Shouldn't do anything AFAIK, its commented out.
Last Edit: July 13, 2014, 11:00:52 pm by ProGamerzFTW
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lol, i mapped a bit compiled everything and it worked :P

 
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