I'm using the GCZ script placer, which works really well. But I n solo, when zombies down me, (with QR) the zombies do not leave my body. But I don't want to take the easy way out by just giving the player an upgraded Colt and spamming at the ground. So how can I make them leave my player's body? .I have been told it has something to do with this function
"Deleted code is debugged code." - Jeff Sickel "Mathematicians stand on each others' shoulders and computer scientists stand on each others' toes." - Richard Hamming
I forgot the exact targetname I gave it, but check _zombiemode.gsc for that function and make a script_origin with the targetname defined in the script.
I forgot the exact targetname I gave it, but check _zombiemode.gsc for that function and make a script_origin with the targetname defined in the script.
ok thank you! Double Post Merge: October 01, 2014, 08:02:54 pm
I forgot the exact targetname I gave it, but check _zombiemode.gsc for that function and make a script_origin with the targetname defined in the script.
So to be clear, from what I see, (I'm not good at scripting) the targetname would be "z_interest"?
Last Edit: October 01, 2014, 08:02:54 pm by tannnnnaiirrr
Sorry to have to bump this, but I'm having the same problem I did what JR said but the zombies continue going after me even after I did this. I was going to make a thread but this one came first don't know if I'm doing something wrong here. I'm also not the best with scripting.
Last Edit: October 01, 2014, 11:21:53 pm by ValenciaRicardo1
Sorry to have to bump this, but I'm having the same problem I did what JR said but the zombies continue going after me even after I did this. I was going to make a thread but this one came first don't know if I'm doing something wrong here. I'm also not the best with scripting.
So to be clear, from what I see, (I'm not good at scripting) the targetname would be "z_interest"?
Quite certain that's not the targetname I gave it, there are probably multiple point of intrest function calls in _zombiemode, should've just told you to go to the bottom of the script and look for it there. Would give you the targetname id I had access to my computer right now but I unfortunately don't.
Last Edit: October 03, 2014, 08:59:03 pm by JR-Imagine
Quite certain that's not the targetname I gave it, there are probably multiple point of intrest function calls in _zombiemode, should've just told you to go to the bottom of the script and look for it there. Would give you the targetname id I had access to my computer right now but I unfortunately don't.
Made it using the gcz script placer and found that in the folder
Well, looks like I never even included the Quick Revive fix with the scriptplacer. o_O Will upload a fix ASAP, for those with maps that have already been generated, open _zombiemode.gsc and replace the player_revive_death() function with this:
Then make a script_origin somewhere in your starting room where you want zombies to go when the player is downed and give it a targetname of "zombie_solo_revive_interest".
Well, looks like I never even included the Quick Revive fix with the scriptplacer. o_O Will upload a fix ASAP, for those with maps that have already been generated, open _zombiemode.gsc and replace the player_revive_death() function with this:
Then make a script_origin somewhere in your starting room where you want zombies to go when the player is downed and give it a targetname of "zombie_solo_revive_interest".
Well, looks like I never even included the Quick Revive fix with the scriptplacer. o_O Will upload a fix ASAP, for those with maps that have already been generated, open _zombiemode.gsc and replace the player_revive_death() function with this:
Then make a script_origin somewhere in your starting room where you want zombies to go when the player is downed and give it a targetname of "zombie_solo_revive_interest".
I have bad luck when it comes to script_origins i guess. Did exactly what you said but they still walk toward me
Really? I did it and now they stand still? Maybe you forgot to rebuild the mod and compile it, but I doubt you'd forget that. ._.
idk, it seems like whenever someone has a tutorial involving script_origins i can never get it to work. Even though I did it correctly. Other scripts work just fine.
idk, it seems like whenever someone has a tutorial involving script_origins i can never get it to work. Even though I did it correctly. Other scripts work just fine.
Damn that sucks man. I hope you get it to work don't know what to tell ya. :l