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Reznov Character

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Created 10 years ago
by nabaro
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nabaro's Contact & Social Linkschelseafan122099nabarogamerblast11
For the fun of it, I'm trying to put Reznov as a zombies character, so I changed the char_zomb_player_0 csv and gsc from:
Code Snippet
Plaintext
rawfile,character/char_zomb_player_0.gsc
xmodel,char_usa_marine_polonsky_zomb
and:
Code Snippet
Plaintext
main()
{
self setModel("char_usa_marine_polonsky_zomb");
self.voice = "american";
}

precache()
{
precacheModel("char_usa_marine_polonsky_zomb");
}
to:
Code Snippet
Plaintext
rawfile,character/char_zomb_player_0.gsc
xmodel,char_rus_guard_reznov
and:
Code Snippet
Plaintext
main()
{
self setModel("char_usa_marine_polonsky_zomb");
self.voice = "american";
}

precache()
{
precacheModel("char_rus_guard_reznov");
}
Both Dempsey and Reznov's models include heads so I thought this should work fine. I built the mod, went into third person, and saw some weird glitch-esque thing where the camera was halfway in the floor. I even included the xmodel file in my mods folder and added this line to my mod.csv:
Code Snippet
Plaintext
xmodel,char_rus_guard_reznov
and it still doesn't work. What am I doing wrong?


Post Merge: April 04, 2014, 12:53:41 am
Nvm, caught the obvious typo *facepalm*

Post Merge: April 04, 2014, 01:05:37 am
Well, I fixed the business in the gsc, but in 3rd person Reznov looks like this: http://imgur.com/Gy7Z0Px Any possible reasons why?
Last Edit: April 04, 2014, 01:05:37 am by nabaro
Marked as best answer by nabaro 10 years ago
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Former UGX Lead Asset Creator
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Reznov is an AI character. The AI and Players within World at War use different skeletons. Which means the player animations that are being played there don't work correctly on an AI skeleton. If you want you can export the character to maya and re-rig it with the player skeleton.
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Oh, I see. I probably won't re-rig him considering it was just a test. Thanks for clarifying!

 
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