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Reload Sound Delayed?

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Created 11 years ago
by tannnnnaiirrr
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Before I say anything, I am very experienced with adding sounds and soundaliases, and Idk what the problem is with this. So the issue is, I have ported a USP.45 w/ silencer from cod 4 into my map. Everything works good, including sounds... EXCEPT the reload 'clipin' sound. When I reload the weapon, the sound plays but it seems a little delayed. And It kind of gets in the way of the reload 'chamber' sound. If it makes a difference, I uses the silenced USP from the SP raw file, not the one from MP. Any help would be awesome, thanks in advance!
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Change the anim frame probably 2 frames earlier then what It already is with xanim exporter.
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Change the anim frame probably 2 frames earlier then what It already is with xanim exporter.
Ok well when I save and export it, it changes it to a .tanim file. Is this supposed to happen?
Marked as best answer by tannnnnaiirrr 11 years ago
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Ok well when I save and export it, it changes it to a .tanim file. Is this supposed to happen?

Drag and drop the reload anim onto the exporter. Then highlight it and it'll show you the notetrack. Look for the one you say is delayed and change the frame of it back about 1-3. Then click save selection and it'll ask to make a backup and click yes. Now test and see if all is well
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Drag and drop the reload anim onto the exporter. Then highlight it and it'll show you the notetrack. Look for the one you say is delayed and change the frame of it back about 1-3. Then click save selection and it'll ask to make a backup and click yes. Now test and see if all is well
You sir, are a life saver. Thank you!!
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Mapper Has released one or more maps to the UGX-Mods community.
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You sir, are a life saver. Thank you!!

Glad I can Help  ;)

 
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