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Really odd "perk shader duplicate" glitch

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Created 9 years ago
by tannnnnaiirrr
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Location: usindiana
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So I just got done adding "perk drops" to my map. I used both DidUknowiPwn's tut and Gtlad's tut on zombiemodding. I had to adjust some things so I could get the BO perks to work as well, but the thing is, sometimes when I physically buy a perk now, the Shader duplicates itself on screen. Even when I go down and get revived, one of the shaders goes away, but the duplicate stays there even though I dont actually have the perk. Any thoughts on what is causing this??
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PM what perk things you're using I'll take a look at it.

Side note: If people don't follow the official way of handling perks (through _zombiemode_perks and not a separate GSC with its own getEnt's/trigger handling code) then that's why the script fails.
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Location: usindiana
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PM what perk things you're using I'll take a look at it.

Side note: If people don't follow the official way of handling perks (through _zombiemode_perks and not a separate GSC with its own getEnt's/trigger handling code) then that's why the script fails.
Ok I PMed you with some of my scripts that might be causing it
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Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
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Mod is using a different _zombiemode_perks GSC (_zombiemode_perks_black_ops) have to rewrite part of my Perk Drop code. Sent a copy to OP for him to test.
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Location: usindiana
Date Registered: 8 December 2013
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Mod is using a different _zombiemode_perks GSC (_zombiemode_perks_black_ops) have to rewrite part of my Perk Drop code. Sent a copy to OP for him to test.
PMed you, getting a very strange thing right now

 
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