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Properties of weaponclip / noncolliding brushes.

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Created 11 years ago
by Fracture Studios
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Location: gb
Date Registered: 19 May 2014
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I have been getting the "CMod_LoadLeafs" error wich im pretty sure means i dont have anough detail brushes in the map, i get this often since i started the map. I just changed structural brushes to detail wich solved the error and i could then compile.

Now i got the error (2 weeks ago) and ever since i have been making detail brushes and still cant get it to compile.. I have alot of weaponclip brushes in the map and was wondering if weaponclip brushes also have the same properties and detail brushes, appart from that they are non colliding and have weapon marks. I always thought making a brush weaponclip was more better for the map than detail.. Thanks
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weapon clip only means that you can/can't shoot through. I think making it detail would be better if it's outside the playable area.

Also you could have hit the brush-limit, I think there's one on detailed-brushes too.

 
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