UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Ported weapon not in Mystery box

broken avatar :(
Created 12 years ago
by tannnnnaiirrr
0 Members and 1 Guest are viewing this topic.
2,245 views
broken avatar :(
×
broken avatar :(
Location: usindiana
Date Registered: 8 December 2013
Last active: 10 years ago
Posts
235
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
tannnnnaiirrr's Groups
So courtesy of Fatboypro, I have a death machine in my map now. And it works fine, but it isn't in the mystery box, and it doesn't appear when I type "give all" in the console. But, if I type "give minigun" (which is the weapons file name" it appears. So can someone help me with a fix for this? I've never seen this before. Thanks!
broken avatar :(
×
broken avatar :(
The King of Zombies
Location: usLouisiana
Date Registered: 24 June 2013
Last active: 6 years ago
Posts
2,148
Respect
Forum Rank
King of the Zombies
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
×
Dust's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Dust's Contact & Social Linksdust103194MrZ0mbiesFanaticMrZ0mbiesFanatic
Do you have it both in zombiemode_weapons and dlc3_code?
broken avatar :(
×
broken avatar :(
Location: usindiana
Date Registered: 8 December 2013
Last active: 10 years ago
Posts
235
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
tannnnnaiirrr's Groups
Do you have it both in zombiemode_weapons and dlc3_code?
yep. And it's in my mod.csv
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
hmm... odd

If its correctly listed in both those files that should do it.

You havent set them to "false" have you? The true/false argument is for if it should appear in the box ;)
broken avatar :(
×
broken avatar :(
Location: england
Date Registered: 26 July 2013
Last active: 9 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Action is the enemy of thought
Signature
×
tudark's Groups
Mapper Has released one or more maps to the UGX-Mods community.
tudark's Contact & Social Linkstudark71The Morgue
try adding it to dlc3.csv at the bottom of weapons, like  weapon,sp/stakeout
broken avatar :(
×
broken avatar :(
Location: usindiana
Date Registered: 8 December 2013
Last active: 10 years ago
Posts
235
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
tannnnnaiirrr's Groups
hmm... odd

If its correctly listed in both those files that should do it.

You havent set them to "false" have you? The true/false argument is for if it should appear in the box ;)
Nope. Only the upgraded one is on false. Does it make a difference that I get a "missing hud_icon_minigun" when I build the mod?

Double Post Merge: October 29, 2014, 11:13:08 am
try adding it to dlc3.csv at the bottom of weapons, like  weapon,sp/stakeout
I did try that. It didn't work :/
Last Edit: October 29, 2014, 11:13:08 am by tannnnnaiirrr
broken avatar :(
×
broken avatar :(
Location: england
Date Registered: 26 July 2013
Last active: 9 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Action is the enemy of thought
×
tudark's Groups
Mapper Has released one or more maps to the UGX-Mods community.
tudark's Contact & Social Linkstudark71The Morgue
I get the same problem , I place the weapon in zombie_weapons , dlc3_code.gsc and dlc3.csv  then compile then exit radiant and launcher. restart launcher do a full compile and it works.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
you should exit radiant before compiling

And fully compile your map if you just added these

I assume youve included the models and the ,,sp or ,,mp calls in mod.csv?

 
Loading ...