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Pack a Punch not working?

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Created 11 years ago
by Tac
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Location: usMason Ohio
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Im using bams perks and whenever I load the map everything works perfectly; the pap says Turn on power, when I turn on the power, theres no trigger button that says press f to upgrade weapon.
someone please help
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Location: usMichigan
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Hm, it could be something to do with the way it was set up, is it a prefab or did you create it? If It's a prefab, the creator could have made an error in it. Personally I've been using the UGX patch perks and pack a punch, with no errors, however I haven't added a power switch to any of my maps. If anything, the prefab could not be set up right for activating when the power does, have you tried using any other prefabs?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Hm, it could be something to do with the way it was set up, is it a prefab or did you create it? If It's a prefab, the creator could have made an error in it. Personally I've been using the UGX patch perks and pack a punch, with no errors, however I haven't added a power switch to any of my maps. If anything, the prefab could not be set up right for activating when the power does, have you tried using any other prefabs?
UGX and bams do not have their "own" pap, they use the stock one...
Marked as best answer by Tac 11 years ago
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Location: usMason Ohio
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I got it fixed. There was a typo in a script I was using to fix the mule kick-pap fix.
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UGX and bams do not have their "own" pap, they use the stock one...

oh, I see, my mistake

 
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