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Pack a Punch camo on ported weapons

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Created 12 years ago
by chromastone10
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Date Registered: 8 January 2014
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Anyone know how? I think it only works if you port the weapon yourself but im not sure, I got an m14 and used toms xmodel utils and created a gdt and stuff for it then used the skin override in asset manager with mtl_silver_etching (pack a punch material) and it was on the gun in game but the clip was also streched and floating in midair and the muzzle flash on it was like 4 feet to the left from the barrel, Ive seen you can change the camo to pack a punch camo using note pad and changing the materials that way but im afraid it will do the same thing, I even tried to open the m14 in maya and binded it again and exported it but it still didn't work
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Did you overrode any of these symbols near the material??

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-InFInIX
Last Edit: April 24, 2014, 06:38:45 pm by InFInIX

 
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