So first of, the light from inside the box is gone, anyone knows were I could edit this? Im using the standard box btw.
Second (this question probably goes to you Harry) When you die in solo with QR, and it is not by a zombie (trigger hurt) and you fire your gun, you stay in downed mode forever and your weapon dissapears. Is there a way to edit this in the script?
2) I think it is "MOD_UNKNOWN" which solo revive gets fucked up with. Had problems with it in my map too. Can't remember exactly what, but something happened if the player died by "MOD_UNKNOWN". Don't know if you can set the trigger_hurt to do a certain type of damage, but you can with a trigger_multiple and a bit of scripting. Kind of like:
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// self = trigger_multiple players = get_players(); for( i = 0; i < players.size; i++ ) { if( players[ i ] isTouching( self ) ) { players[ i ] dodamage( 60, players[ i ].origin, undefined, undefined, "riflebullet" ); } }
But don't know why it doesn't do the damage I've set. Or you can look in _callbackglobal. There should be a function that is called when the player dies and you can check if he died by "MOD_UNKNOWN" and change it to any other, but I don't think this is something good to do.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
2) I think it is "MOD_UNKNOWN" which solo revive gets fucked up with. Had problems with it in my map too. Can't remember exactly what, but something happened if the player died by "MOD_UNKNOWN". Don't know if you can set the trigger_hurt to do a certain type of damage, but you can with a trigger_multiple and a bit of scripting. Kind of like:
Code Snippet
Plaintext
// self = trigger_multiple players = get_players(); for( i = 0; i < players.size; i++ ) { if( players[ i ] isTouching( self ) ) { players[ i ] dodamage( 60, players[ i ].origin, undefined, undefined, "riflebullet" ); } }
But don't know why it doesn't do the damage I've set. Or you can look in _callbackglobal. There should be a function that is called when the player dies and you can check if he died by "MOD_UNKNOWN" and change it to any other, but I don't think this is something good to do.
dont think that's coz of mod Unknown, but is actually coz of dodamage
Use radiusdamage if attacking a player, dodamage can fuck it up and cause co-op to restart