I don't fully understand what prefixing it would do. Wouldn't it still limit the amount of textures even though it's renamed? I'll have to retry deleting the materials and properties files when I get home from work. I tried it last night and had no luck so I'm assuming I did it wrong. I'll report back tonight with my luck. Also these cod 4 textures were from cfgfactory so all I had to do was drag the materials, images, and material properties into the raw folder. How would I go about prefixing these? Thanks Harry you are essential to this community!
Prefixing works because its in "alphabetical order"
so prefixing with BO2_ or something will move it "up the list" so it doesnt fall in the bottom of the list - the part that radiant cannot display when it loads the textures when you open it
so "some other texture" way down the list alphabetically wont display - instead ( eg, say your texture is index 201 on the list, and it can only display 200, changing its name to "A" would make it now index 1, which falls - within - the 200 it can load ) - actual limit is not 200, just a example
to prefix you would need to rename the files in
raw/materials
raw/material_properties
pretty sure the names in both directories match too, so just find both files for the material, and rename them both with a_ or something