Posts
235
Respect
56Add +1
Forum Rank
Mr. Elemental
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I was wondering if it was possible to add multiple sky boxes into a map. I tried adding the actual skybox xmodels and just walking into each one to see if that would work, but it didn't. If it's possible, could someone tell me how it can be done? thanks!
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You can try adding multiple caulk boxes with a sky texture on them, but if I remember correctly if two caulk boxes with a sky texture overlap each other, it will cause it to flicker.
If you have 2 different caulk boxes with sky textures the compiler will give you an error.
- Also a caulk box with the sky texture on it, is not rendered that is simply for determining how far the game should render to.
There is no way that I know of to have 2 separate sky boxes.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
If you have 2 different caulk boxes with sky textures the compiler will give you an error.
- Also a caulk box with the sky texture on it, is not rendered that is simply for determining how far the game should render to.
There is no way that I know of to have 2 separate sky boxes.
