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I spawn without gun using ugx script placer

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Created 11 years ago
by Herneinen
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Location: fi
Date Registered: 22 November 2014
Last active: 10 years ago
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I have no gun when i spawn in game
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Location: usMichigan
Date Registered: 19 November 2015
Last active: 7 years ago
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Do you mean wall weapons, the box, or no starting weapon? Did you compile the mod before trying to play the map? This should be done first when the Script Placer is done creating the map, and any time you go into the mods folder of you World at War and edit the scripting. If you go to Call of Duty World at War\mods\YOURMAPNAME\maps and try to open a file that says _loadout.gsc, scroll down until you see this:
Code Snippet
Plaintext
if( level.script == "credits" )
{
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
level.campaign = "american";
return;
}
else
{
add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );

set_laststand_pistol( "zombie_colt" );

set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");

level.campaign = "american";
return;
Make sure that it has this in it:
Code Snippet
Plaintext
add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );

set_laststand_pistol( "zombie_colt" );
That is what chooses the weapon you start out with, however the problem could not be from there. If you go back to  Call of Duty World at War\mods\YOURMAPNAME\maps, you should see a document that's titled YOURMAPNAME.gsc
make sure that in the scripting it has
Code Snippet
Plaintext
// Weapons. Pointer function automatically loads weapons used in Der Riese.
level.DLC3.weapons = maps\dlc3_code::include_weapons;
and
Code Snippet
Plaintext
// _zombiemode_weapons Variables
level.DLC3.usePandoraBoxLight = true;
level.DLC3.useChestPulls = true;
level.DLC3.useChestMoves = true;
level.DLC3.useWeaponSpawn = true;
level.DLC3.useGiveWeapon = true;
and also
Code Snippet
Plaintext
/*--------------------
ZOMBIE MODE
----------------------*/
[[level.DLC3.weapons]]();
[[level.DLC3.powerUps]]();
.

If anything you could try looking in the console for errors and where they come from. If you compile your map it should show where some errors during compiling are

 
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