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(Sorry my bad english =\)
Hi! I've searched a lot of tutorials on the internet on how to add BO1 weapons on my custom zombie map but any of these tutorials worked =\ so I've downloaded BO1 weapons on "CFG Factory" but don't have the Pack-A-Punched models. Can someone help me on porting myself the weapons from the start? I use UGX Script Placer, is there a problem with that?


You can use those on cfgfactory but you'll have to create your own version. To make your own pap version of the weapon you'll need a few things:
1. The xmodel of the weapon you want to make into a pap one
2. A text editor of some sort "I'll be using notepad++" Notepad will work
3. UGX weaopons editor
Step 1
In this example i'll be using the rpk from cfg factory in the bo1 weapons pack.
Copy all the files for the rpk across and folloew the instructions as you would normally do to have the rpk in your map.
Step 2
Once this is done go to "Mods" "YOURMAPNAME" "weapons" "sp"and locate a file called "rpk".
Step 3
Copy this file and rename it "rpk_upgraded"
Step 4
Open this weapon file in UGX weaopons editor and go to the tab labelled model/anims
You should see something called "gunmodel" and "worldmodel"
Now gunmodel is called "bo1_rpk_non_upgraded_view" and worldmodel is called "bo1_rpk_non_upgraded_world"
Remove "_non" from both of these files so they look like this
bo1_rpk_upgraded_view
bo1_rpk_upgraded_world
IF YOU WANT A PAP FIRING SOUND
Go to the sound tab and replace "fireSound" "FireSoundPlayer" with "weap_thompson_fire_ubershot_m"
Once this is done click "file" then "save"
Step 5
Go to the world at war root folder and go to "raw" "xmodel" and locate these two files
bo1_rpk_non_upgraded_view
bo1_rpk_non_upgraded_world
Copy both of them and rename them too
bo1_rpk_upgraded_view
bo1_rpk_upgraded_world
Step 6
Open both the newly created files with a text editor "notepad". Find everthing called "bo1_mtl_t5_weapon_rpk" and replace with "mtl_weapon_ppsh41_gold". This will give the gun the default pap camo. Save both files.
Note: if you have replaced the default world at war camo with a custom one this should still work. If not let me know
Step 7
Go to launcher and go to the mod builder tab. Select your mod/map then make sure you have the newly created weapon rpk_upgraded checked.
In fastfile mod.csv add these:
weapon,sp\rpk_upgraded
xmodel,bo1_rpk_upgraded_view
xmodel,bo1_rpk_upgraded_world
material,mtl_weapon_ppsh41_gold
Compile the mod and launch world at war. When you load your map you should have a pack a punched version of your gun
If your doing something other then the rpk e.g. the aug from blops 1 or even the acr from mw2 replace the work rpk with the gun your doing. make sure you check what the materials are called in the xmodel file as they are different across games.
Would upload pictures but i'm at work

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