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Guns- Only the thirdperson model is there.. Not the first...

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Created 12 years ago
by epicduck97
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So I was following trem's tut (like three years old) a couple days ago and it worked fine, Morphing the weapon, I could put a new model and it would work fine.. I tried it again, but this time, in game the thirdperson model is showing up, but the firstperson, is not .. at all..

any chance i'm just skipping something, thanks - teddi

fpv:
http://prntscr.com/43f1sb
tpv:
http://prntscr.com/43f1sb -- I lost this file, sorry the pic, but in game, its the right gun model, in third person

the gun file:
http://prntscr.com/43f44y

the files:
http://prntscr.com/43f4r5
Last Edit: July 16, 2014, 11:48:18 pm by epicduck97
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Are you calling the viewmodel in your mod.csv?
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Are you calling the viewmodel in your mod.csv?

how exactly would I go by doing that, right now I am doing this in my patch's csv, is that right?

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xmodel,viewmodel_wonder_gun
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how exactly would I go by doing that, right now I am doing this in my patch's csv, is that right?

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xmodel,viewmodel_wonder_gun
As long as you are then after compiling your patch it should be ok. I see you have the viewmodel and worldmodel as the same model in the weapon file, could you post a picture of the model's joint hierarchy in maya?
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As long as you are then after compiling your patch it should be ok. I see you have the viewmodel and worldmodel as the same model in the weapon file, could you post a picture of the model's joint hierarchy in maya?

http://prntscr.com/43fgjs

I think thats what you wanted..
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Also does the model look fine in Asset Viewer.
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Marked as best answer by epicduck97 12 years ago
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http://prntscr.com/43fgjs

I think thats what you wanted..
Yeah that model is set up as a world model. Viewmodels have a different set of required joints. Export the viewmodel for the m1carbine which should have a root joint of "j_gun" and add your additions to that. Keep the current model you have in the worldmodel slot but set the new model as the viewmodel in the weaponfile.

 
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