Post Merge: March 28, 2014, 05:42:03 pmThe player would always have 2 weapons:
you start out with colt = 1 weapon
the player then buys a second weapon because the colt sucks = 2 weapons
then the player will get the ray gun which will replace his current weapon he is holding = 2 weapons
do you get what i am trying to say.
and also the trigger is in the 3rd room and the player wouldn't be able to get their with only the colt.
- Pashan
anyways the code leaves option for leaving a player qith 1 weap. so the code might work for you but, in a more open environment the code must be as i said....also you didnt mentioned your map set up so one makes code which works in every stage not just your map. besides the
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Oh I have I was just inquiring in this thread to get clarification that the code that was posted performed that function. I'm clearly new and don't quite understand it hence my question was directed actually at this post
quick question, which script can we add the code to? I've done this stuff in non UGX maps, and they go in youmapname.gsc in root raw map folder. With ugx we dont have that, in that folder.. We have it in yourmapname.iwd in the root mods folder. I've tried it there and it doesnt work. The ugx install wiki says to put code "within ugx_mod.iwd and ugxm_guns.iwd" I did it in zombiemode.gsc, in ugx_mod.iwd, and It didnt work.. Where can I put it? sorry im a noob lol
one question, if u want to get the raygun without pressing a trigger what kind of code do I need? Double Post Merge: September 06, 2014, 07:39:40 pmI've got this script