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Fire sounds really quiet, Soundalias problem?

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Created 11 years ago
by ProRevenge
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Location: gbEast Midlands
Date Registered: 7 February 2015
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Ok, So I converted the DSR50 that was ported to Cod4 to WAW from CFG, and have ran into an issue with the firesound being really quiet, it is quieter than the bolt sounds, and even quieter than the gib and bloodsplat sounds that play when you hit a zombie... But it is audible. After making an Upgraded version, I think I can say the problem is somewhere in the alias, So I figured id make a post so someone who understands soundaliases a little better than I do could take a look, If anyone can help, id appreciate it :) I have already converted another 5 guns with no such error on those, so not sure what I have done...

Here is the alias:

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name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#Base fire sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_dsr50_fire,,weapons/dsr50/weap_dsr50_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_fire_plr,,weapons/dsr50/weap_dsr50_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_dsr50_fire_upgraded,,weapons/dsr50/weap_dsr50_fire_upgraded.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_dsr50_fire_plr_upgraded,,weapons/dsr50/weap_dsr50_fire_upgraded.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
#Base reload sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_sniper_mag_in,,weapons/dsr50/weap_sniper_mag_in.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_sniper_mag_out,,weapons/dsr50/weap_sniper_mag_out.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_sniper_bu,,weapons/dsr50/weap_sniper_bu.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_sniper_bb,,weapons/dsr50/weap_sniper_bb.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_sniper_bf,,weapons/dsr50/weap_sniper_bf.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_sniper_bd,,weapons/dsr50/weap_sniper_bd.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_weapon_tap,,weapons/dsr50/weap_weapon_tap.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
Marked as best answer by ProRevenge 11 years ago
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  • steviewonder87
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steviewonder87
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Are you using weap_dsr50_fire_plr for the firesound or for the firesoundplayer? Because you have them the wrong way round in your alias.

broken avatar :(
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broken avatar :(
Location: gbEast Midlands
Date Registered: 7 February 2015
Last active: 5 years ago
Posts
643
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Zombie Enslaver
Primary Group
Mapper
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Donations massively appreciated: paypal.me/DanT98
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Mapper Has released one or more maps to the UGX-Mods community.
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Ah, that was the problem, ive sorted it and sorted out the third person sounds to be right aswell, thanks :)

 
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