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Exceeded limit of 400 'fx' assets - Used oldtown

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Created 10 years ago
by Alerion
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The Voice in your Eyes
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Breton boys do what Breton boys do.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
After fixing my last error, I am now getting this one.

I have not jet added any fire; rain etc. and am currently not using UGX-mod.
I already marked almost all fx-assets as inactive but this doesn't solve anything either.
Last Edit: December 12, 2013, 09:47:52 pm by Alerion
Marked as best answer by Alerion 10 years ago
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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If your using sniperbolts scripts & don't have a nazi_zombie_ prefix then your map is most likely being loaded as a singleplayer level, not a zombies.
Last Edit: December 09, 2013, 06:13:10 pm by daedra descent
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The Voice in your Eyes
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I'm not using any scripts (atm.) except two doors if they count.
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I'm not using any scripts (atm.) except two doors if they count.

Your map has to be using sometype of scripts to function properly.

You said that you made some fx-assets "inactive" what did you mean by that?
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The Voice in your Eyes
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
I made some doubleslashes (//) in zone_source/dlc3 do deactivate them. (in mods/nazi_zombie_myfolder ofc.)
The error has already been there before I did that.
Last Edit: December 09, 2013, 07:10:45 pm by Alerion
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I made some doubleslashes (//) in zone_source/dlc3 do deactivate them. (in mods/nazi_zombie_myfolder ofc.)
The error has already been there before I did that.

Though i've never tried it, i don't think you can modify your zone_srouce via a Mod. Also if you need to remove more FX you can delete the ones in your map specifc .csv in zone_source.
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The Voice in your Eyes
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That's exactly what I did.

EDIT:
Now I know that it's not the map but my modtools. Did anyone manage to fix such an error without a reinstall? Maybe I should just reinstall all that one more time..
Last Edit: December 10, 2013, 09:28:48 pm by Alerion
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nope i have the same problem as you, did you manage to fix this problem? if you did can you please tell me what you did thanks
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The Voice in your Eyes
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I did solve that. Daedra didn't directly write the solution above but gave me the final hint.

After installing the modtools you have to either get the raw files of sniperbolts test2 or oldtown. Your scriptplacer will use the scripts from one of these maps to create your mod. I'm not sure where to download them though.. I got them from a friend. But they should be somewhere on ZM or in the description on one of ZKs tutorials.

 
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