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Error PATHS

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Created 12 years ago
by pashan
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UM Member, Mapper and 3d Modeler
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how do i find out which paths nodes are disconnected?
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The Voice in your Eyes
Location: deBavaria
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Mapper Has released one or more maps to the UGX-Mods community.
With

Code Snippet
Plaintext
developer 1
ai_shownodes 1

You should see the path-connections.
broken avatar :(
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broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
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Mapper
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Port Arthur
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Mapper Has released one or more maps to the UGX-Mods community.
With

Code Snippet
Plaintext
developer 1
ai_shownodes 1

You should see the path-connections.

i can't run the map because this error shows up;

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The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 4 years ago
Posts
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Breton boys do what Breton boys do.
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Alerion's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
oh, well then...

You could check your nodes in radiant and see where the spaces between them are too big/small or if they are overlapping.
A screenshot of some places where you're not sure if they are set up correctly would be helpful.
Marked as best answer by pashan 12 years ago
broken avatar :(
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broken avatar :(
The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 4 years ago
Posts
830
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The Decider
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Mapper
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Breton boys do what Breton boys do.
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Alerion's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
Turns out the doors weren't set to "DYNAMICPATH" and there have been too many nodes.

 
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