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Door that needs power, then becomes buyable?

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Created 10 years ago
by ProRevenge
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Location: us
Date Registered: 14 September 2013
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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It was door1, the targetname of the clip, door and trigger I was using, the rest of the door set up like a normal door

I give up. Glad you have it working.

Edit: I'm slightly embarrassed, I didn't see he was using target, so as long as there is not more than one ent with that add the target add the target name,I guess it will work without extra code... For one door
Last Edit: September 19, 2015, 01:38:37 pm by MakeCents
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The King of Zombies
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I give up. Glad you have it working.

Edit: I'm slightly embarrassed, I didn't see he was using target, so as long as there is not more than one ent with that add the target add the target name,I guess it will work without extra code... For one door

Ya I used the target of the trig to hide the trig, then once the power gets turned on it enables the trig again, and since the trig is already set up like a normal door, no extra scripting involved in making it work.

If he is using more than 1 door, that requires power I do recommend your method, or he would have to add to my code.
Last Edit: September 19, 2015, 05:24:32 pm by thezombiekilla6

 
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