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Converting Dialogue

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Created 10 years ago
by nabaro
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Date Registered: 22 January 2014
Last active: 3 years ago
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I was trying to do some testing for changing dialogue, so I looked at the soundalias for Dempsey's power quote (plr_0_vox_level_start_0,voiceovers\zombie\dlc3\plr0\power_out_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,) and created a .wav called power_out_00 (unsigned 8 bit pcm, no tags, mono track) and saved it under soundassets\raw\sound\voiceovers\zombie\dlc3\plr0. Then I went to Launcher and added this line to the mod builder: sound,plr_0_vox_level_start_0. Finally, I built both the mod.ff and sounds at the same time, but there is no updated file when I look in raw/sound (In fact, the folders haven't even been created)! Could someone please tell me what I'm doing wrong?

Post Merge: March 21, 2014, 03:27:38 am
The problem is solved. If anyone visits this post with a similar dilemma, go to this post on zombiemodding: http://www.zombiemodding.com/index.php?topic=15427.0
Last Edit: March 21, 2014, 03:27:38 am by nabaro

 
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