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cod2map does nothing

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Created 11 years ago
by Soy-Yo
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So, I was trying to compile my map (I could compile it before) and cod2map just stops at the beginning. I don't get any error.
This is the console text I have:
Code Snippet
Plaintext
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//main
C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw/english

File Handles:
----------------------
10658 files in iwd files
Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\mapname.map
I looked it up and couldn't find anything that solve my problem. Thank you.

Double Post Merge: September 09, 2015, 12:10:03 pm
I've just noticed when I try to compile the _patch or build mod.ff Fastfile I get this error:
EDIT: I'm not getting the following error any more:
Spoiler: click to open...
Code Snippet
Plaintext
args: -nopause -language english -moddir mapname mod

********************************************************************************
UNRECOVERABLE ERROR:
  EXE_ERR_HUNK_ALLOC_FAILED256

Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were 0 warnings and 1 error.

Errors:
  (!) UNRECOVERABLE ERROR: EXE_ERR_HUNK_ALLOC_FAILED256
Arguments passed to linker:
  -nopause -language english -moddir mapname mod

==================================================


ADD: It lets me compile the map without "Compile BSP" checked, but the changes I made aren't there. So I assume this option is the one that compiles the brushes.
Last Edit: September 09, 2015, 12:28:10 pm by Soy-Yo
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I had a similair problem recently,  where i think the problem began with me accidentally pressing converter . It seemed i would compile my map but no changes were made , once i even compiled my map and it loaded a really old version of it , i mean months old. At this time i was changing things for modding between 2 pcs to work on it.

At that point i reinstalled my mod tools , i would not want to suggest that to you , but this info may help .
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I think I didn't hit converter accidentally. I tried to compile another map changing its name yo my map's name and it compiled.
Maybe, is it possible that there's a limit of brushmodels in a map or something similar?
I wouldn't want to reinstall mod tools again. :'(

Double Post Merge: September 09, 2015, 11:23:11 pm
I thought I was hitting the limit of brushmodels, so I tried to remove a prefab that has many of them, but it didn't work. Then I tried creating another map with this .map file but neither did it. I don't know what to do.

Double Post Merge: September 10, 2015, 10:27:02 am
Solved. The problem was I didn't have any worldspawn brushes when I was trying to compile.
Last Edit: September 10, 2015, 10:27:02 am by Soy-Yo
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I reply it here because it's related with the original problem I had.

So, I've just expanded my map and when I'm compiling it stops and I get this error:
Code Snippet
Plaintext
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 0 brush sides
elapsed time 0 seconds
Finished processing world entity

Processing entity 261 of 440
MAX_BRUSH_COLLISIONVERTS (196608) exceeded
"Processing entity 261 of 440": in this line the 261 sometimes changes to a 271 or a 281.

I looked it up but I only found two references to it and they didn't help me.

 
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