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Changing Weather After Power On

HOT
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Created 8 years ago
by RichGaming
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What I mean by the title above is that I want to recreate something similar to Tranzit where once the power is turned on lightning will appear in the sky with sounds etc. If this is possible and anyone is able to help me make this happen I would greatly appreciate the help. Thank you.
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What I mean by the title above is that I want to recreate something similar to Tranzit where once the power is turned on lightning will appear in the sky with sounds etc. If this is possible and anyone is able to help me make this happen I would greatly appreciate the help. Thank you.
From what i know its just an fx that gets move via, since its used to let the player know were avocadro is, (then when its on top of you it will attack you)
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From what i know its just an fx that gets move via, since its used to let the player know were avocadro is, (then when its on top of you it will attack you)

Yeah I know it's an fx in BO2 but I'm talking about how and if it can be done in WaW.
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Yeah I know it's an fx in BO2 but I'm talking about how and if it can be done in WaW.
You spawn an fx on a script_origin(or struct, cant remember witch) in the sky when the flag for power is set?
Thats a good way to do it ;)
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You spawn an fx on a script_origin(or struct, cant remember witch) in the sky when the flag for power is set?
Thats a good way to do it ;)

I have no idea how to do that :/
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I have no idea how to do that :/
I can make something taking inspiration from ugx easy fx(like i do on my maps) just tell me, the fx you are using is a looping one or one shoot?
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I can make something taking inspiration from ugx easy fx(like i do on my maps) just tell me, the fx you are using is a looping one or one shoot?

I dont use UGX easy FX nor do I have an fx selected that I'm using because I dont know how to do it hence why I made this topic.
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I dont use UGX easy FX nor do I have an fx selected that I'm using because I dont know how to do it hence why I made this topic.
You wont need ugx easy fx, ill be making something similar to ugx easy fx.
Well then, ill make it for loop fx.
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Simply make an FX (might not even have to do this as some in WaW may be sufficient enough), place some script structs in the sky, give them kvps, collect them with getstructarray, playfx on the them, and getplayers and playsound. Do you have any scripting abilities? I could probably make something up at work today on my break, but obviously only you can test it.

Sorry Nate, none of that really makes sense to me as I know nothing about Scripting. I would greatly appreciate you helping me out. I will try and find a lightning fx to use and drop you the name. Thanks again!
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Simply make an FX (might not even have to do this as some in WaW may be sufficient enough), place some script structs in the sky, give them kvps, collect them with getstructarray, playfx on the them, and getplayers and playsound. Do you have any scripting abilities? I could probably make something up at work today on my break, but obviously only you can test it.

+1 for actually suggesting structs instead of origins, but this is bang on what you can do.
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Yeah just let me know the name of the fx you want and the directory location of the fx. Example:
lightning_fx located in raw>fx>amb>lightning

May have to pull off some sounds from somewhere for lightning as well, possibly even rip them from BO2. To be honest I may just add this as an option to my Avogadro script. Could see that being rather useful for people. May even add them chamber animations as well

Alright will do, yeah I think it would be an awesome addition. That's pretty much what I'm trying to do here to really add that atmospheric effect. Isn't there a way to script in weather to a map because I dont think playing an fx will look as dramatic as it could do? For instance the lightning and thunder in Clinic of Evil seems to be more than just an fx? I may be wrong though.
Last Edit: July 05, 2016, 02:01:19 pm by RichGaming
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Here it is then, it can work for multiple structs and multiple fx, ive not tested this and i made it in 5 mins.
Tell me if there are any problems
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Instructions are included
Last Edit: July 05, 2016, 02:05:50 pm by IperBreach86
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Here it is then, it can work for multiple structs and multiple fx, ive not tested this and i made it in 5 mins.
Tell me if there are any problems:


Thanks for the help but I think I'm gonna let Nate help me with this one as I know him much better than yourself. I appreciate the help though.
Last Edit: July 05, 2016, 02:08:06 pm by RichGaming
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Thanks for the help but I think I'm gonna let Nate help me with this one as I know him much better than yourself. I appreciate the help though.
OK then, can you remove the link from the quote,please?
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Still gotta give +1 to him for being a bro and helping  8)

Indeed :D

 
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