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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
The GDT needs to be saved into either source_data, model_export, xanim_export or texture assets, not anywhere else, not a subdirectory, only those folders.
Not sure about sound_assets but never tried,
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Thanks guys for all of the help. I managed to get my first BO2 gun in game! A few things were a little screwed up like missing animations and sounds, but I am on that right now. The problem is Treyarch reuses so much sounds for multiple weapons that it is hard to keep track of.
Do you guys know of any tutorials for attachments? I would like to get red dot or something of that nature, but I am unsure of how to do so. Or is it as simple as attaching the attachments to the weapon itself? but idk if that would work for red dot as that moved with the player in BO2. I should probably make a new post for that but I feel like I have been clogging the help forum.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Already ran into this issue and I understand the hide tags now thanks to Hitman. I read on the mod repository wiki that transparent images should be .dds instead of .tga. Is this true? If so should I select the .dds image for the lens material in Maya? Also would you mind getting back to me on the specific settings for the reticle? I feel like I should make a tutorial on these things once I get it working as I have not seen this information anywhere or I am poor at searching for what I need.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I dont quite understand what you are saying. Did you figure this out yourself or did you find a tut? can you link me to such or explain in more detail?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
that should be all of the information I need. Thanks Harry!
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
This is what you meant I am assuming: https://ugx-mods.com/forum/index.php?topic=9561.msg105009#msg105009