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400 Fx limit, fixed, but crucial fx gone after following a tut

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Created 11 years ago
by ProRevenge
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Location: gbEast Midlands
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Nacht Der Untoten: Reimagined
Encampment
Encampment V2: BO3 Mod

Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
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So I hit the fx limit on my map and followed this tutorial to fix it:

http://wiki.zombiemodding.com/index.php?title=Gone_over_the_fx_limit%3F_Xmodel_limit%3F_Fixed!

However when I compile my map, it says ERROR: couldn't open zone_source/singles/THEFILESINSIDE
My map loads and runs perfectly fine however risers don't have the dirt fx when they rise, their bodies just appear with no fx. and im imagining dogs wont work either but I haven't tested yet as my map only has dogs on mixed rounds 16+. Im not planning on using teleporters so if they don't work its fine, however I do want to add zappers so I hope this tutorial hasn't broken them too.

I have backups of all the original files before following that tutorial if needed

Double Post Merge: March 09, 2015, 10:38:56 pm
turns out the link is a dud, its the first link on this page:

http://ugx-mods.com/forum/index.php?topic=5311.0
Last Edit: March 09, 2015, 10:38:56 pm by ProRevenge
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Location: gbMilton Keynes
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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do you have a folder in zone_source called "singles"?

If you do, does it contain the required files you created?
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Location: gbEast Midlands
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643
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Yes, i followed the tutorial exactly
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Location: gbMilton Keynes
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well its saying they are not there, can you post a screenshot?
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Location: gbEast Midlands
Date Registered: 7 February 2015
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643
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Ive sorted it now, i replaced the edited mapname csv with my original (but the other files still in the same place)'and im not hitting the limit and the riser/dog/teleporter fx are working

 
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