For some reason there appears to be a glitch with my wall weapons and hitting the box. If I am to purchase a wall weapon before a box weapon and then go to hit the box, no matter what weapon I trade out it keeps my colt which causes me to have 3 weapons. If anyone cold help I would greatly appreciate it. Thanks!
Last Edit: December 26, 2015, 01:48:18 pm by RichGaming
Does it happen past 3 guns? If not then it might be the player inventory was changed.
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self.inventorySize = 2;
It should be this. But it might be changed. Have you tried to add in Mule Kick?
Thanks for the reply! I have added Harry's mule kick so that may be where the problem lies. It does only happen to a maximum of 3 weapons. I will check that script line, Where about's would I find that line? Thanks for the help!
That line might not be in Harrys _zombiemode_perks because he completely remade the file so it would probably be something different. Ill get back to you if and when I can find it.
EDIT: Line 2253 in _zombiemode_perks has the Mule Kick functions. It has to be there. Ill be back with more.
Last Edit: December 26, 2015, 08:36:34 pm by NINJAMAN829
That line might not be in Harrys _zombiemode_perks because he completely remade the file so it would probably be something different. Ill get back to you if and when I can find it.
EDIT: Line 2253 in _zombiemode_perks has the Mule Kick functions. It has to be there. Ill be back with more.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
sounds to me like you did not make the neccesary changes in zombiemode_weapons.gsc
or
its not a wall, box gun that your picking up. Like i stated in the instructions, if you use the console, give it early by script or in their loadout, or pick a gun off the floor, or from some other script that you havent made the same changes as needed in zombiemode_weapons.gsc, its not recording your stock, and therefore, never detecting how many you have
sounds to me like you did not make the neccesary changes in zombiemode_weapons.gsc
or
its not a wall, box gun that your picking up. Like i stated in the instructions, if you use the console, give it early by script or in their loadout, or pick a gun off the floor, or from some other script that you havent made the same changes as needed in zombiemode_weapons.gsc, its not recording your stock, and therefore, never detecting how many you have
and that line is not in my scripts, hes thinking of bams coz you didnt specify before
I never blamed you Harry, I just suggested that it may have something to do with your perks. You need to stop getting so angry thinking that I'm constantly blaming you for issues when I'm not. I am confused what you mean by "give it early"? What do you mean by "it"? So are you saying that the map is not detecting my default weapon (zombie_colt) or that it's not detecting my wall weapons or box weapons as actual exsisting weapons? Thanks for the help.
I never blamed you Harry, I just suggested that it may have something to do with your perks. You need to stop getting so angry thinking that I'm constantly blaming you for issues when I'm not. I am confused what you mean by "give it early"? What do you mean by "it"? So are you saying that the map is not detecting my default weapon (zombie_colt) or that it's not detecting my wall weapons or box weapons as actual exsisting weapons? Thanks for the help.
i just told you
The console and the "regular" code for giving weapons will not limit the guns. You need to use what I posted
And you put "I added Harry's mule kick and I think that's the problem"
I'm not angry, but I'm also not surprised that yet again you assume my stuff is at fault. Honestly I wish you would just stop using it like I said to you months ago...
So it's wall guns then? So yes you haven't done the instructions for that zombiemode_weapons.gsc
Last Edit: December 29, 2015, 01:35:48 pm by Harry Bo21