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UGX Mod on a new engine - discussion

HOT
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Created 11 years ago
by Deleted User
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drago
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Well, what about pathing? Source uses nav-meshes while CryEngine wants you to link the pathnodes..... MANUALLY.
supposedly the new cryengine(cryengine 4) has dynamic paths that are canged by the engine when the environment changes ex: when a building crash.
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supposedly the new cryengine(cryengine 4) has dynamic paths that are canged by the engine when the environment changes ex: when a building crash.
Havent heard about that o.o
South Park - It's easy M'kay
dafuq did i just watched
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Havent heard about that o.odafuq did i just watched

Wouldn't know, its blocked in the U.S.
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https://github.com/id-Software
Too bad that Bethesda ruined my dreams and didn't release id Tech 5 open source like Carmack wanted.

 
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