Not a problem. Heres my dlc3.csv:
// Coop Player Heroes mptype,nazi_zombie_heroes,, xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player rawfile,clientscripts/_zombie_mode.csc,, // DLC3 Scripts rawfile,maps/dlc3_code.gsc,, rawfile,maps/dlc3_teleporter.gsc,, rawfile,maps/createfx/dlc3_fx.gsc,, rawfile,clientscripts/dlc3_code.csc rawfile,clientscripts/dlc3_teleporter.csc rawfile,clientscripts/createfx/dlc3_fx.csc // Sound sound,nazi_zombie_factory,nazi_zombie_factory,all_sp sound,common,nazi_zombie_factory,all_sp sound,projectiles,nazi_zombie_factory,all_sp //sound,physics,nazi_zombie_factory,all_sp //sound,destructibles,nazi_zombie_factory,all_sp sound,dlc3_vox,nazi_zombie_factory,all_sp sound,dlc_share,nazi_zombie_factory,all_sp sound,weapons,audio_test_tuey,all_sp // Animtrees + Animations rawfile,animtrees/zombie_factory.atr xanim,o_zombie_lattice_gate_full xanim,o_zombie_lattice_gate_half xanim,o_zombie_difference_engine_ani xanim,ai_zombie_jump_down_127 xanim,ai_zombie_jump_down_184 xanim,ai_zombie_crawl_jump_down_127 xanim,ai_zombie_crawl_jump_down_184 xanim,ch_dazed_d_death xanim,ch_dazed_c_death xanim,ch_dazed_b_death xanim,ch_dazed_a_death xanim,ch_dazed_d xanim,ch_dazed_c xanim,ch_dazed_b xanim,ch_dazed_a ////////////////////////////////////////////////////////////////// WEAPON AREA ///////////////////////////////////////////////////////////////// // Missing Stuff xmodel,viewmodel_zombie_colt45_pistol xmodel,weapon_zombie_colt45_pistol xmodel,viewmodel_zombie_ptrs41 xmodel,weapon_zombie_ptrs41 xmodel,viewmodel_zombie_flamethrower xmodel,weapon_zombie_flamethrower // Weapons weapon,sp/colt // default weaponn weapon,sp/napalmblob // default weapon weapon,sp/napalmbloblight // default weapon // - pistol weapon,sp/zombie_colt // last stand weapon weapon,sp/zombie_colt_upgraded weapon,sp/zombie_sw_357 weapon,sp/zombie_sw_357_upgraded // - bolt-action weapon,sp/zombie_kar98k weapon,sp/zombie_kar98k_upgraded //weapon,sp/springfield //weapon,sp/zombie_type99_rifle //weapon,sp/zombie_type99_rifle_upgraded // - semi-auto weapon,sp/zombie_m1carbine weapon,sp/zombie_m1carbine_upgraded weapon,sp/zombie_gewehr43 weapon,sp/zombie_gewehr43_upgraded weapon,sp/zombie_m1garand weapon,sp/zombie_m1garand_upgraded // - auto weapon,sp/zombie_stg44 weapon,sp/zombie_stg44_upgraded weapon,sp/zombie_thompson weapon,sp/zombie_thompson_upgraded weapon,sp/zombie_mp40 weapon,sp/zombie_mp40_upgraded weapon,sp/zombie_type100_smg weapon,sp/zombie_type100_smg_upgraded // - scoped weapon,sp/ptrs41_zombie weapon,sp/ptrs41_zombie_upgraded //weapon,sp/type99_rifle_scoped_zombie //weapon,sp/kar98k_scoped_zombie // - grenade weapon,sp/molotov weapon,sp/stielhandgranate // - grenade launcher weapon,sp/m1garand_gl_zombie weapon,sp/m1garand_gl_zombie_upgraded weapon,sp/m7_launcher_zombie weapon,sp/m7_launcher_zombie_upgraded // - shotgun weapon,sp/zombie_doublebarrel weapon,sp/zombie_doublebarrel_upgraded weapon,sp/zombie_shotgun weapon,sp/zombie_shotgun_upgraded // - heavy mg weapon,sp/zombie_bar weapon,sp/zombie_bar_upgraded weapon,sp/zombie_fg42 weapon,sp/zombie_fg42_upgraded weapon,sp/zombie_30cal weapon,sp/zombie_30cal_upgraded weapon,sp/zombie_mg42 weapon,sp/zombie_mg42_upgraded weapon,sp/zombie_ppsh weapon,sp/zombie_ppsh_upgraded // - special weapon,sp/panzerschrek_zombie weapon,sp/panzerschrek_zombie_upgraded weapon,sp/m2_flamethrower_zombie weapon,sp/m2_flamethrower_zombie_upgraded weapon,sp/ray_gun weapon,sp/ray_gun_upgraded weapon,sp/tesla_gun weapon,sp/tesla_gun_upgraded weapon,sp/zombie_cymbal_monkey weapon,sp/mine_bouncing_betty // Bowie Knife xmodel,viewmodel_knife_bowie // Teddy Bear xmodel,zombie_teddybear ////////////////////////////////////////////////////////////////// FX AREA ///////////////////////////////////////////////////////////////// // Bouncing Betties -- Keep These fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail // Electrical Trap -- Keep These //fx,misc/fx_zombie_electric_trap //fx,env/electrical/fx_elec_sparking_oneshot //fx,misc/fx_zombie_zapper_powerbox_on //fx,misc/fx_zombie_zapper_wall_control_on //fx,maps/zombie/fx_zombie_light_glow_green //fx,maps/zombie/fx_zombie_light_glow_red //fx,misc/fx_zombie_elec_trail_oneshot //fx,env/electrical/fx_elec_wire_spark_dl_oneshot //fx,env/electrical/fx_elec_player_md //fx,env/electrical/fx_elec_player_sm //fx,env/electrical/fx_elec_player_torso //fx,misc/fx_zombie_elec_gen_on //fx,misc/fx_zombie_elec_gen_idle //xmodel,zombie_zapper_cagelight_red //xmodel,zombie_zapper_cagelight_green // Swapping Light Models -- Keep These If Using Them //xmodel,lights_indlight //xmodel,lights_indlight_on //xmodel,lights_milit_lamp_single_int //xmodel,lights_milit_lamp_single_int_on //xmodel,lights_tinhatlamp_off //xmodel,lights_tinhatlamp_on //xmodel,lights_berlin_subway_hat_0 //xmodel,lights_berlin_subway_hat_50 //xmodel,lights_berlin_subway_hat_100 // Pandora Box -- Keep These fx,maps/zombie/fx_zombie_factory_marker fx,maps/zombie/fx_zombie_factory_marker_fl fx,maps/zombie/fx_zombie_factory_marker_sm // Hell Hounds -- Keep These //fx,maps/zombie/fx_zombie_dog_eyes //fx,maps/zombie/fx_zombie_dog_explosion //fx,maps/zombie/fx_zombie_dog_fire_trail //fx,maps/zombie/fx_zombie_dog_ash_trail //fx,maps/zombie/fx_zombie_dog_breath // Teleporter -- Keep These //fx,maps/zombie/fx_transporter_pad_start //fx,maps/zombie/fx_transporter_start //fx,maps/zombie/fx_transporter_beam fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail // Perks-a-cola effects fx,misc/fx_zombie_cola_on fx,misc/fx_zombie_cola_dtap_on fx,misc/fx_zombie_cola_jugg_on fx,misc/fx_zombie_cola_revive_on fx,maps/zombie/fx_zombie_packapunch // CreateFX Exploders //fx,maps/zombie/fx_transporter_beam //fx,maps/zombie/fx_transporter_pad_start //fx,maps/zombie/fx_transporter_start //fx,maps/zombie/fx_transporter_ambient //fx,maps/zombie/fx_zombie_wire_spark //fx,maps/zombie/fx_zombie_mainframe_link_single //fx,maps/zombie/fx_zombie_mainframe_link_all //fx,maps/zombie/fx_zombie_mainframe_linked //fx,maps/zombie/fx_zombie_mainframe_beam //fx,maps/zombie/fx_zombie_mainframe_flat //fx,maps/zombie/fx_zombie_mainframe_flat_start //fx,maps/zombie/fx_zombie_mainframe_beam_start //fx,maps/zombie/fx_zombie_flashback_american //fx,maps/zombie/fx_zombie_difference //fx,maps/zombie/fx_zombie_mainframe_steam //fx,maps/zombie/fx_zombie_heat_sink //fx,maps/mp_maps/fx_mp_elec_spark_fast_random //fx,misc/fx_zombie_elec_gen_idle //fx,maps/zombie/fx_zombie_elec_pole_terminal
Don't copy/paste this into your dlc3.csv. Just comment out what i have, unless you really need it.