This post has been copied from the private Exclusive Donor's Section to the public Announcements section. Donors saw this post on 10/4/2014. I will continue to copy these Devblogs to the Announcements section as they become old enough that the donor exclusivity was long enough.
- Replaced the power-on sound with a mashup of some BO2 zombie power sounds because people are tired of the Der Riese one.
- Fixed some mossing AI vs AI accu graphs for some weapons (LSAT, XM8, etc) that caused game crashes from using the VR96A1 (the new VR0A3 Humangun that uses the L96A1 instead)
- Fixed a bug where Semtex are too powerful and always kill the stuck zombie regardless of what round it is. From round 10 onwards they should stop being one-hit kill. From round 20 onwards you need to throw 2 or three to make crawlers.
- Fixed a bug where buying Quick Revive after becoming a Who’s Who ghost would still start the self-revive process on your real self
- Fixed a bug where in Who’s Who if real self bleeds out while Ghost self is midway through revive process, the HUD does not delete and you do not get your gun back when you turn into your real self. Whoever originally made the idea for this perk needs to be killed.
- Fixed a bug where the Electrip trap stayed electrified until its timer runs out even though it already reached its kill limit.
- Fixed a bug where the random box moved to a nonexistant location (no light in the sky).
- Replaced WaW round chalk images with BO2 ones
- Replaced WaW damage/blood/pain overlay with BO2 one
- Replaced WaW damage direction hud image with BO2 image
- Replaced WaW knucklecrack animation with BO2 one.