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MW2 Juggernaut

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Created 1 month ago
by Lava_Wills
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Hi everyone, I brought you a new boss!——MW2 Juggernaut with minigun!
 
Steps for usage:(You can follow the instructions in the download file!
 
Spoiler: click to open...
Steps for usage:
 
1. Drag the files into your game folder
 
2. Open animtrees, select generic_human.atr, and find
body
{
Add after that:
    jnaut_sp_stand_minigun_fire_melee
    jnaut_brutus_death01
    jnaut_brutus_death02
    jnaut_sp_run_minigun
    jnaut_sp_walk_minigun
    jnaut_brutus_spawn_mgun
    jnaut_sp_stand_minigun_fire
    jnaut_sp_walk_minigun_fire
    jugger_minigun_fire
 
3. Enter _zombiemode.gsc and find:
maps\_zombiemode_auto_turret::init();
Add after that:
    maps\_zombiemode_ai_juggernaut::init();
4. Enter _zombiemode_powerups.gsc and find the nuke_powerup( drop_item ) function,
find:
    level thread nuke_flash();
Add after that:
    players = get_players();
    for(i = 0; i< players.size; i++)
    {
        players
EnableInvulnerability();
    }   
find:
        if( zombies
.animname == "boss_zombie" )
        {
            continue;
        }
Add after that:
        if( zombies
.animname == "juggernaut_zombie")
        {
            continue;
        }
find:
    players = get_players();
    for(i = 0; i < players.size; i++)
    {
        players
.score += 400;
        players
.score_total += 400;
        players
maps\_zombiemode_score::set_player_score_hud();
    }
Replace it with:
    players = get_players();
    for(i = 0; i < players.size; i++)
    {
        players
.score += 400* level.zombie_vars["zombie_point_scalar"];
        players
.score_total += 400* level.zombie_vars["zombie_point_scalar"];
        players
maps\_zombiemode_score::set_player_score_hud();
        players
DisableInvulnerability();
    }
Find the check_for_instakill(player) function:
find:
        if( self.animname == "boss_zombie" )
        {
            return;
        }
Add after that:
        if( self.animname == "juggernaut_zombie")
        {
            return;
        }
 
5.Open _zombiemode_tesla.gsc and find the function: tesla_do_damage(source_enemy, arc_num, player):
find:
    if( self.animname == "boss_zombie" )
    {
        if( !isDefined( level.boss_tesla_damage ) )
        {
            level.boss_tesla_damage = 1000;
        }
        self DoDamage( level.boss_tesla_damage, origin, player );
    }
Add after that:
    else if( self.animname == "juggernaut_zombie")
    {
        if( !isDefined( level.boss_tesla_damage ) )
        {
            level.boss_tesla_damage = 5000;
        }
        self DoDamage( level.boss_tesla_damage, origin, player );
    }
 
6.-Add this to your mod.csv
include,ai_zombie_juggernaut

Images:

 
 
Download link:
 
https://mega.nz/file/tKVwSLaI#86GSEhYTH9-TjOqR9idHMZ8XivEZ4qVzX6eLy1h16H8
 
 
 
credit:
 
IQ_Geek
BluntStuffy
shippuden1592
numan(sound)
 
Last Edit: March 17, 2024, 02:59:06 pm by Lava_Wills
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Location: arBuenos Aires
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And to add it to the radiant, how is it done?
 
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And to add it to the radiant, how is it done?
You don't need to do anything in radiant.
A juggernaut will spawn at the location of a random player 3 seconds ago.
If you want to let Juggernaut generate at a fixed location, I can also rewrite a gsc to complete this function for you.XD
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You don't need to do anything in radiant.
A juggernaut will spawn at the location of a random player 3 seconds ago.
If you want to let Juggernaut generate at a fixed location, I can also rewrite a gsc to complete this function for you.XD
It's fine to do as you say. I appreciate the boss. Do you have weapons to upload to the forum?
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It's fine to do as you say. I appreciate the boss. Do you have weapons to upload to the forum?
In fact I got most of weapons from shippuden and Ricko0z
Their weapons all work great, I don't have custom weapons made by myself
But I wrote a script to make shippuden's wonderweapon work with bosses
I can give it to you if you need it;)
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In fact I got most of weapons from shippuden and Ricko0z
Their weapons all work great, I don't have custom weapons made by myself
But I wrote a script to make shippuden's wonderweapon work with bosses
I can give it to you if you need it;)

I have the weapons of rikoz and shipudden but I thank you anyway! By the way, yours is a very good map.
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I have the weapons of rikoz and shipudden but I thank you anyway! By the way, yours is a very good map.
Thanks a lot!
If you have any scripting needs I can help, just leave me a message.
btw,  I updated juggernaut file and fixed some errors in the package. You can download it again:D
Last Edit: March 17, 2024, 05:27:18 am by Lava_Wills
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I just wanted to leave this comment to tell you how much I appreciate you for posting this. I've realized for the past year the modding community has been getting bigger and bigger, and I couldn't be more happy. I have around 5 maps I plan on dropping soon for the community that I've been working on for the past year and it's because of people like you why I won't give up. Keep up the scripting man!
Last Edit: March 21, 2024, 02:29:14 pm by Moderator (Approval)
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I just wanted to leave this comment to tell you how much I appreciate you for posting this. I've realized for the past year the modding community has been getting bigger and bigger, and I couldn't be more happy. I have around 5 maps I plan on dropping soon for the community that I've been working on for the past year and it's because of people like you why I won't give up. Keep up the scripting man!
Thanks man! I'm very grateful that you can recognize me. And if  you need any help with scripts or models, I'll try my best. ;)

 
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