


Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!#include maps\_anim;
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
main()
{
PrecacheShader("jumpscare1");
thread jump_scare1();
}
jump_scare1()
{
flag_wait("all_players_connected");
jump1 = getEnt("scare_him_now", "targetname");
jump1 waittill ("trigger", scare_him);
scare_him thread make_jump_scare("jumpscare1");
scare_him playsound ("jump1");
}
make_jump_scare(the_scare)
{
jump_scare = the_scare;
jump = create_simple_hud( self );
jump.sort = 1;
jump.foreground = true;
jump.hidewheninmenu = false;
jump.alignX = "center";
jump.y = jump.y;
jump.x = jump.x;
jump.alignY = "center";
jump.horzAlign = "center";
jump.vertAlign = "center";
jump.alpha = 1;
wait .4;
jump SetShader( jump_scare, 1000, 600 );
wait .3;
jump destroy_hud();
}
maps\_jump_scare::main();
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
jump1,jump_scares\jump1.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,master,,,,,,,music_all,,,,,,,,,,,,100,100,0.25,1,,
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
When you make tutorials make sure to put any code inside code boxes. The icon looks like this (Image removed from quote.).
I did it for you this time, but just remember for next time