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If it is currently possible, the zombies need to gradually gain extra health.
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// set_zombie_var( zvar, value, is_float, column, is_team_based ) zombie_utility::set_zombie_var("zombie_health_increase", 100, false); //cumulatively add this to the zombies' starting health each round (up to round 10) zombie_utility::set_zombie_var("zombie_health_increase_multiplier", 0.1, true); //after round 10 multiply the zombies' starting health by this amount
Or
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//If team based level.zombie_vars[team][zvar] = value;
// set_zombie_var( zvar, value, is_float, column, is_team_based ) zombie_utility::set_zombie_var("zombie_health_increase", 100, false); //cumulatively add this to the zombies' starting health each round (up to round 10) zombie_utility::set_zombie_var("zombie_health_increase_multiplier", 0.1, true); //after round 10 multiply the zombies' starting health by this amount
Or
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//If team based level.zombie_vars[team][zvar] = value;
//If not level.zombie_vars[zvar] = value;
This error shows up when adding this to zm_mymapname.gsc:
Double Post Merge: October 16, 2016, 04:18:55 amI couldn't edit the last post but, I put the script under function main and it worked but the health of the zombie is still the same and die easily.
This error shows up when adding this to zm_mymapname.gsc:
What I posted will work fine as long as you haven't removed
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#using scripts\zm\_zm_utility;
However if this isn't the case you must have implemented it incorrect and from the error id assume you have misplaced the line(s) of code. If if none of this is the case could you possibly share your code?