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How to properly use level.enable_magic?

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Created 7 years ago
by Galaxypool
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So I want to make a mod that disables magic like in black ops 2, but I can't seem to get level.enable_magic working. It has quite a few references that would point to it being able to work, such as code for the mystery box to disappear, but I can't seem to get it to stay off. Anyone have any idea on how to use this?

Double Post Merge: October 19, 2016, 01:56:36 pm
Ok so I got it working, but treyarch did not add proper support for it in their map code. The mystery box is gone, and you can't buy any gobblegums, but perk machines are still usable and powerups still spawn if you turn power on. Zetsubou just crashes if you try to leave spawn.

If you want to see the effects yourself add the line "level.enable_magic = false;" to the second init function in "_clientids.gsc".
Last Edit: October 19, 2016, 01:56:36 pm by Galaxypool
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you can add the perk machine files and change or the cost of the init from them.
it worked for me.
Also Pap works like this. Just add the files to your folder and zone
and change the init or cost

 
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