UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Client Mismatch, Linking twice

broken avatar :(
Created 7 years ago
by avidpenguin
0 Members and 1 Guest are viewing this topic.
1,048 views
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 19 June 2016
Last active: 6 years ago
Posts
9
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
I.e.
×
avidpenguin's Groups
avidpenguin's Contact & Social Links
Hey

When I link and run my map, the console gives me this:

Code Snippet
Plaintext
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 2.481 sec

gdtDB: successfully updated database.

E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource zm_industrial

Linking "zm_industrial" (usermaps\zm_industrial stable 2535893 v593):
processing...
done: 0m19.89s

Linking "en_zm_industrial" (usermaps\zm_industrial stable 2535893 v593):
processing...
done: 0m5.09s

E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\BlackOps3.exe +set fs_game zm_industrial +devmap zm_industrial

Which then proceeds to give me the infamous Client Field Mismatch error. Now, I'm almost certain that the fact it's linking two things up there (en_zm_industrial and zm_industrial)

How do I fix this? I've tried looking anywhere but I can't see a trace of this en_zm_industrial thing?

 
Loading ...