Here i have created scripted zombie spawners(all types) & dog spawners. For zombie spawners "all types" i mean: risers barriers & non-barrier-non-riser.
CREDITS: MakeCents - for his "freakshow" spawner mod. From his mod i was able to understand how spawning works. I figured out how to spawn risers, dogs and barrier zombs by myself. But only after what i learnt from MakeCents mod. So props to him! & of course the "gang": JohnDoe Numan Dr. Dronken - for all their help along the way.
End result video: https://www.youtube.com/watch?v=h6ChVamMO_g&ab_channel=PhilGibson Video Note: I triggered the riser spawner trigger twice and the reason 1 spawns in start_zone is becuase the struct in front of the trigger is a start_zone struct and obv the 1 in the other room is the start_zone/start_zone struct. More details on why this is, is mentioned below.
NOTE: For Risers: The riser spawners only spawn on "start_zone" riser structs atm. When i figure out how to change that ill then update this. Theres no code bugs that im aware of. The risers only spawning on start_zone structs is only due to my lack of knowledge. But ill figure it out at some point and update this as mentioned above.
For Dogs: To use scripted dogs you have to have dogs enabled(obv) & then also have a start_zone volume and start_zone dog struct but... your dogs will spawn on your struct.