Finally i had chance to go over the weapons pack i put out there not to long ago, please let me know if anything seems missing will be glade to help.
Know issues * if all guns are put in on map at once with out getting rid of some of the other old weapons/sounds files in your map you will hit the 1600 sound assets limit(which makes game crash)
* if you use all the guns in your map you will hit the 400fx limit (which makes the game crash)
To fix issues know * fixing 1600 sound assets AND 400fx limit(
https://confluence.ugx-mods.com/display/UGXMODS/UGX+Mod+Standalone+v1.0.3+Manual+Installation SCROLL DOWN UNTILL YOU SEE
Exceeded limit of 1600 sounds! and under that will be the 400fx fix
Now to get weapons on the wall or box Go to your root/raw/maps to find (d0lc3_code) and (_zombiemode_weapons) copy them and put place in your mod/nazi_zombie_yourmapname/maps. Next open dlc3_code and find this include_weapons() { include_weapon( "zombie_colt" ); include_weapon( "zombie_colt_upgraded", false ); include_weapon( "zombie_sw_357" ); include_weapon( "zombie_sw_357_upgraded", false );
Then add guns you want like this include_weapons() { //Tobin's weapons include_weapon( "ak47", true ); include_weapon( "deserteagle", true ); include_weapon( "g3", true ); include_weapon( "g36", true ); include_weapon( "m4", true ); include_weapon( "m14", true ); include_weapon( "mp5", true ); include_weapon( "p90", true); include_weapon( "rpd", true ); include_weapon( "skorpion", true ); include_weapon( "usp", true ); include_weapon( "zombie_colt" ); include_weapon( "zombie_colt_upgraded", false ); include_weapon( "zombie_sw_357" ); include_weapon( "zombie_sw_357_upgraded", false );
Then got to _zombiemode_weapons and find this init_weapons() { // Zombify PrecacheItem( "zombie_melee" );</p><p> // Pistols add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100, "vox_357", 5 ); add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357_upgraded", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt_upgraded", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 );
Then add the guns you want like this init_weapons() { // Zombify PrecacheItem( "zombie_melee" );</p><p> //Tobin's guns add_zombie_weapon( "P90", "Press & Hold &&1 To Buy P90 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "ak47", "Press & Hold &&1 To Buy ak47 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "m4", "Press & Hold &&1 To Buy m4 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "m14", "Press & Hold &&1 To Buy m14 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "g3", "Press & Hold &&1 To Buy g3 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "g36", "Press & Hold &&1 To Buy g36 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "usp", "Press & Hold &&1 To Buy usp [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "deserteagle", "Press & Hold &&1 To Buy deserteagle [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "skorpion", "Press & Hold &&1 To Buy skorpion [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "rpd", "Press & Hold &&1 To Buy rpd [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "mp5", "Press & Hold &&1 To Buy mp5 [Cost: 1500]", 1500, "vox_ppsh", 5 ); // Pistols add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100, "vox_357", 5 ); add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357_upgraded", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt_upgraded", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 );
After that you need to call for weapons,sounds, and the materials for view hands kit in your (fastfiles mod.csv) Lancher
fastfiles mod.csv this https://ibb.co/eJq7qU // Zombie Mode Stuff include,zombiemode include,zombiemode_dogs // Zombie Mode Strings localize,zombie // Mod Strings localize,mod // Edited Loadout For Zombie Heroes rawfile,maps\_loadout.gsc // Edited LastStand For Deep Water Like Sumpf rawfile,maps\_laststand.gsc // Edited For Developer_Script rawfile,maps\_debug.gsc stringtable,maps/mapsTable.csv localize,mod,,
Then add your guns and sound and hands // Zombie Mode Stuff include,zombiemode include,zombiemode_dogs // Zombie Mode Strings localize,zombie // Mod Strings localize,mod // Edited Loadout For Zombie Heroes rawfile,maps\_loadout.gsc // Edited LastStand For Deep Water Like Sumpf rawfile,maps\_laststand.gsc // Edited For Developer_Script rawfile,maps\_debug.gsc stringtable,maps/mapsTable.csv localize,mod,, weapon,sp\m14 weapon,sp\mp5 weapon,sp\ak47 weapon,sp\usp weapon,sp\deserteagle weapon,sp\p90 weapon,sp\g3 weapon,sp\g36 weapon,sp\m4 weapon,sp\rpd weapon,sp\skorpion sound,mw1_guns,,all_mp material,mtl_black_kit_hands material,mtl_black_kit_sleeves xmodel,viewhands_black_kit
So thats all i can think of on this tut, you can also watch my older video that mite help aswell
https://www.youtube.com/watch?v=aLRGQt5m4TY&t=499s&index=16&list=PLyRuEybh1d2HmtfTVZmWX7BnBd1lXPrLd DOWNLOAD :
https://mega.nz/#F!345gRAQB!WhG1n09OtSdgqDCFyNd6FQ