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Contact Support - Help Center Get help on the UGX Discord. Join it now!///************!!!Script author: Dev Der riese style************\\\
randomize_triggers()
{
// Create an array of triggers
level.triggers_num = [];
level.triggers_num[0] = getEnt("ee_trigger_1", "targetname");
level.triggers_num[1] = getEnt("ee_trigger_2", "targetname");
level.triggers_num[2] = getEnt("ee_trigger_3", "targetname");
randomTriggers = [];
indexList = [];
// Create a list of indices for shuffling
for (i = 0; i < level.triggers_num.size; i++)
{
indexList[i] = i;
}
// Shuffle the indices
while (indexList.size > 0)
{
i = randomInt(indexList.size);
randomTriggers[randomTriggers.size] = level.triggers_num[indexList[i]];
// Remove the current index by replacing it with the last one
temp = indexList[i];
indexList[i] = indexList[indexList.size - 1];
indexList[indexList.size - 1] = temp;
indexList = removeLastElement(indexList); // Remove the last element from indexList
}
// Determine the first random trigger and others
initTrigger = randomTriggers[0];
secondTrigger = randomTriggers[1];
thirdTrigger = randomTriggers[2];
// Make other triggers inactive at the start of the game
disableTrigger(secondTrigger);
disableTrigger(thirdTrigger);
level.triggers_activated = 0; // Counter for activated triggers
// Configuration for the first trigger to be activated
if (isDefined(initTrigger))
{
initTrigger setHintString("Press ^3[{+activate}]^7 to activate");
initTrigger setCursorHint("HINT_NOICON");
// Wait for the first trigger to be activated
initTrigger waittill("trigger", player);
initTrigger setHintString(""); // Remove hint
level.triggers_activated++;
initTrigger delete(); // Remove trigger
// Activate the remaining triggers individually
activateRemainingTrigger(secondTrigger);
activateRemainingTrigger(thirdTrigger);
}
}
// Disables trigger by removing hint and cursor icon
disableTrigger(trigger)
{
if (isDefined(trigger))
{
trigger setCursorHint("HINT_NOICON"); // Set no icon for cursor
trigger setHintString(""); // Clear hint string
}
}
// Activates a single remaining trigger
activateRemainingTrigger(trigger)
{
if (isDefined(trigger))
{
trigger setHintString("Press ^3[{+activate}]^7 to activate");
trigger setCursorHint("HINT_NOICON");
// Wait for activation
trigger waittill("trigger", player);
trigger setHintString(""); // Remove hint
level.triggers_activated++;
trigger delete(); // Remove trigger
// Check if all triggers are activated
if (level.triggers_activated == 3)
{
giveReward(player); // Grant reward
}
}
}
// Helper function to remove the last element from an array
removeLastElement(array)
{
array[array.size - 1] = undefined;
return array;
}
// Function to grant a reward to the player
giveReward(player)
{
player iPrintlnBold("^2Congratulations! You've activated all triggers and earned your reward!");
player giveweapon ("rpk_zm"); // Give weapon as the reward
}