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Zipline Problem

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Created 11 years ago
by Gotbeats44
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Location: englandKent
Date Registered: 13 June 2013
Last active: 8 years ago
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Hi I added a zipline following the tutorial and it worked fine except for 1 missing model which meant there was writing on floating in the air.  So i went back into radiant and stamped the zipline (like an idiot may I add 5 mins work gettin it working originally has now been a whole day tryin to get it working again) I have since tried taking it all out fully and re importing the prefab but everytime I compile my map now it has the little hand symbol when I go to the zipline.

Some help would be appreciated I have held off making a topic about it thinking I could fix it but no luck so far and Im out of ideas

Think I got rid of all the parts from the original zipline (except maybe the red box that shhows up when u import it)
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Former UGX Lead Asset Creator
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Date Registered: 17 August 2012
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You either aren't calling the script properly, the script isn't included, or you deleted the KVP of the trigger in radiant.
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Location: englandKent
Date Registered: 13 June 2013
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I havent changed anything.  After I saw the missing prefab problem and I stamped it down I deleted everything but the wire frame red box u see when u first import the prefab and started again I have taken everything out and recompiled without twice now to try to reset It worked the first time there was just purple writing floating in the middle so I tried to remove that and re-add the prefab I feel like part of the original prefab has been left in there and needs removing I can't find anything tho and the red wire frame boxes are selectable

 
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